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UE5 手部捕捉測(cè)試問(wèn)題解決筆記

2023-03-21 18:04 作者:千本恰希  | 我要投稿

參考視頻:?https://www.youtube.com/watch?v=BdY8eGCwexQ&t=173s

1.勾選OculusVR和OPENXR插件

2.在項(xiàng)目設(shè)置里Plugin-OculusVR-legacy Oculus SDK

3.Oculus軟件菜單中:Beta測(cè)試版-啟用開(kāi)發(fā)者runtime功能,便可以看見(jiàn)手

但依然會(huì)發(fā)生GPU崩潰, 待解決

LoginId:c495dcc945c6f370acc873afe17bc1f5

EpicAccountId:af948c6ea7eb4a6d962b3275e72326c2


Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 859] CommandQueue->Signal(FenceCore->GetFence(), FenceToSignal) failed at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12Fence.cpp:22 with error E_INVALIDARG


UnrealEditor_D3D12RHI!D3D12RHI::VerifyD3D12Result() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:859]

UnrealEditor_D3D12RHI!FD3D12Fence::InternalSignal() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12Fence.cpp:12]

UnrealEditor_D3D12RHI!FD3D12CommandListManager::WaitForCommandQueueFlush() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12DirectCommandListManager.cpp:1136]

UnrealEditor_D3D12RHI!FD3D12Device::Cleanup() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Device.cpp:476]

UnrealEditor_D3D12RHI!FD3D12Adapter::Cleanup() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Adapter.cpp:1217]

UnrealEditor_D3D12RHI!FD3D12DynamicRHI::Shutdown() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHI.cpp:277]

UnrealEditor_RHI!RHIExit() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\DynamicRHI.cpp:371]

UnrealEditor!FEngineLoop::Exit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4591]

UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:197]

UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]

UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]

UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]

UnrealEditor!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]

kernel32

ntdll


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