十字軍之王3開發(fā)日志#89 | 2/8 1.5.0版本號“鳶尾花”補丁附記(第一部分)

牧游社 牧有漢化翻譯
CK3 Dev Diary #89: 1.5.0 "Fleur-de-Lis" Patch Notes (Part-1)
rageair, Design
Greetings! Today is the big day, and soon you will be granted audience to the Royal Court and everything therein. And not only that - we have a quite sizeable patch that goes along with the expansion, which we have dubbed Fleur-de-Lis. Below you will find the full changelog, which can hopefully tide you all over until the release later today!
大家好啊! 今天是個大日子,很快你就會被允許覲見皇家宮廷和其中的一切啦。不僅如此,我們還有一個相當大的補丁,我們稱之為“鳶尾花Fleur-de-Lis”。下面你將看到完整的改動日志,希望它能幫助你渡過今天晚些時候的發(fā)布。
Everyone here from the DevTeam is very excited about the release, and hope that you'll enjoy what we've spent so much time making!
開發(fā)團隊的每個人都對這個版本感到非常興奮,希望你會喜歡我們花了這么久制作的東西!
1.5.0 "FLEUR-DE-LIS" PATCH NOTES
1.5.0版本號“鳶尾花”補丁附記(第一部分)
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# Expansion Features
# 擴展包內(nèi)容
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- Royal Court: Kings and emperors now have access to the Royal Court, a fully realized 3D throne room that houses the ruler, their courtiers, family, and vassals. Presented in four distinct graphical styles, each with several variations, as well as variations based on Grandeur!
- 皇家宮廷。國王和皇帝現(xiàn)在可以進入皇家宮廷,這是一個完全實現(xiàn)的三維王室,容納統(tǒng)治者、他們的廷臣、家人和封臣。以四種不同的圖形風格呈現(xiàn),每種風格都有幾種變化,以及基于宮廷顯赫等級的變化!
|-- Grandeur: Increase the Grandeur of your court and reap large diplomatic benefits, unlock new Council Jobs, gain special Traits, and more - but make sure to manage your expectations! Compare yourself against other courts, and try to have the grandest court in the world.
|-- 宮廷顯赫等級:提高你的宮廷顯赫等級,獲得巨大的外交利益,解鎖新的朝會工作,獲得更多特質(zhì)--但要確保管理你的期望——但一定要控制好你的期望值。將你自己的宮廷與其他宮廷進行比較,并向著擁有世界上最宏偉的宮廷努力。
|-- Amenities: Spend gold on Amenities to increase your Grandeur, while at the same time unlocking effects and events for your court.
|-- 舒適度:在舒適度方面花費金幣,以增加你的宮廷顯赫等級,同時解鎖你的宮廷效果和事件。
|-- Court Types: Select a Court Type based on your Cultural Ethos and gain benefits scaled by Grandeur depending on which one you choose.
|-- 宮廷類型:根據(jù)你的文化傳承選擇一種宮廷類型,并根據(jù)你所選擇的宮廷類型的宮廷顯赫等級獲得相應的收益。
|-- Court Language: Select which language should be spoken at your court. Either choose the language of a grander court, leeching off their Grandeur to your own, or propagate the language you like and reap the benefits of having others adopt it.
|-- 宮廷語言:選擇你的宮廷應該使用哪種語言。你可以選擇一個比你的宮廷等級更高級的宮廷語言,把他們的語言變成你自己的語言,或者宣傳你喜歡的語言,讓別人采用你的語言,從而獲得收益。
|-- Hold Court: Invite your vassals and subjects to air their grievances in front of the throne. Increase your Grandeur and gain many different benefits as you arbitrate on various problems and challenges.
|-- 舉行朝會。邀請你的臣子和下屬在王座前表達他們的不滿。在你對各種問題和挑戰(zhàn)進行仲裁時,增加你的宮廷顯赫等級并獲得許多不同的收益。
|-- Court Artifacts: Collect glorious artifacts and decorate your throne room with them to increase your Grandeur and gain other benefits. Dynasty banner court artifacts will see their effects increase as the fame of your dynasty grows.
|-- 宮廷寶物:收集光榮的寶物,用它們來裝飾你的王座廳,以增加你的威望并獲得其他收益。宮廷寶物中的王朝旗幟會隨著你的王朝名氣的增長而增加其效果。
|-- Court Events: Experience courtly life inside the throne room, with events featuring those closest to you.
|-- 宮廷事件:在王座廳內(nèi)體驗宮廷生活,還有那些你身邊最親近人參與的事件。
- Inspirations: Fund great works of art, legendary smiths, and daring expeditions to gain artifacts; from masterwork swords and opulent crowns to the Ark of the Covenant.
- 靈感:資助偉大的藝術(shù)創(chuàng)作、傳奇的鐵匠,以及為獲得文物而進行的大膽探險;從大師級的寶劍到瑰麗的皇冠到約柜。
- Petition Liege: Bring a specific issue directly to your liege and have them use their might to help you. Use your skills to sway the decision of an unwilling liege in your favor.
- 向統(tǒng)治者請愿:直接向你的統(tǒng)治者提出一個具體問題,讓他們用他們的力量來幫助你。利用你的技能,使不情愿的領(lǐng)主做出對你有利的決定。
- Pay Homage: Bring gifts or promises of loyalty before your liege, increasing the bond between you - increasing both of your reputations. Just make sure not to make a fool of yourself!
- 登門拜謁:在你的領(lǐng)主面前帶來禮物或宣誓效忠,增加你們之間的關(guān)系--增加你們兩個人的聲譽。只是要確保不要讓自己出丑!
- Form Hybrid Culture: Meld two cultures together, creating a new one with aspects of both. Pick-and-choose between pillars and traditions to create a culture that can thrive.
- 建立融合文化:將兩種文化融合在一起,創(chuàng)造出一種具有兩種文化特征的新文化。在支柱和傳統(tǒng)之間進行挑選,以創(chuàng)造一種能夠蓬勃發(fā)展的文化。
- Diverge Culture: Break away from your culture by diverging a new one; select a new ethos and change your traditions to suit the situation you’re in.
- 分離文化:擺脫你的既有文化,從中分離出一種新的文化;選擇一種新的精神,改變你的傳統(tǒng)以適應你所處的情況。
- Reform Culture: Change existing Traditions, Ethos, or Pillars over a long period of time.
- 革新文化:在很長一段時間內(nèi)改變現(xiàn)有的傳統(tǒng)、精神或支柱。
- New Council Tasks:
- 新的內(nèi)閣任務
|-- Bestow Royal Favor (Chancellor): Increase the Prestige of both you and a select vassal, while significantly increasing their opinion of you.
|--賜予帝王恩惠(掌璽大臣)。提高你和一個選定的封臣的聲望,同時大幅提高他們對你的評價。
|-- Convince De Jure Territory (Steward): Convince other rulers to relinquish to you what is yours by De Jure right, or face diplomatic consequences.
|--游說法理領(lǐng)土(財政總管):說服其他統(tǒng)治者將法理領(lǐng)土還給你,否則將面臨外交后果。
|-- Manage Royal Guards (Marshal): Increase the effectiveness of your knights, while reducing the success chance of any schemes targeting your person.
|--管理禁衛(wèi)(軍事統(tǒng)帥):提高你的騎士們的戰(zhàn)斗力,同時減少任何針對你個人的陰謀成功機會。
- New Dynasty Legacy, Customs: A legacy focusing on peaceful coexistence and the running of a prosperous multicultural realm
- 新的宗族傳承,風俗:該傳承更注重和平共處和如何治理一個繁榮的多元文化王國。
- New Portrait Assets: A selection of opulent headgear for Kings and emperors, such as the Iron Crown of Lombardy, the Crown of Justinian, and the Sassanid Crown.
- 新的肖像裝飾。為國王和皇帝提供了一系列奢華的頭飾,如倫巴第鐵冠、查士丁尼冠和薩珊冠。
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# Free Features
# 免費特性
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- Court Positions: Hire on characters to serve in various roles in your court, giving them a salary in exchange for an effect. There are plenty of roles; from Seneschals to High Almoners, Bodyguards to Antiquarians. Look for skilled characters, as their Aptitude will determine how good they are at their job!
- 宮廷職位:雇傭角色在你的宮廷中擔任各種角色,給他們薪水以換取效果。有很多角色;從總管到施賑吏總長,從貼身侍衛(wèi)到古物研究官。要尋找熟練的角色,因為他們的能力將決定他們在工作中的表現(xiàn)!
- Cultural Overhaul: The culture system has been completely reworked, cultures are now made up of several different components, making each and every one unique.
- 文化系統(tǒng)大修:文化系統(tǒng)已被完全重塑,文化現(xiàn)在由幾個不同的組成部分組成,使每一個文化都是獨一無二的。
|-- Acceptance: Cultures now have acceptance scores with all other cultures, determining how well they get along. The higher the acceptance, the lower the penalties, until they’re completely gone at 100% acceptance.
|--文化接受度:文化現(xiàn)在對所有其他文化都有接受度,決定它們之間相處的好壞。接受度越高,懲罰就越低,直到100%的接受度時的零懲罰。
|-- Ethos: The spirit of each culture lies in the ethos, which determines baseline cultural acceptance, and which Traditions are easier or harder to adopt.
|--民族精神:每種文化的精神都在于起文化精神,它決定了文化接受的底線,以及哪些傳統(tǒng)更容易或更難被采納。
|-- Pillars: Heritage, Language, Aesthetics, Martial Tradition, and more. Pillars make up the foundation of a culture, and have a vast impact on its Acceptance towards other cultures.
|--支柱:傳統(tǒng)、語言、美學、軍事慣例,等等。支柱構(gòu)成了一種文化的基礎(chǔ),并對其對其他文化的接受程度有巨大影響。
|-- Traditions: Traditions give each culture a unique flair, carrying modifiers, changes to rules, interactions, and much more. For each era a culture progresses through, more Traditions can be added.
|--傳統(tǒng):傳統(tǒng)給每個文化帶來了獨特的魅力,附帶修正、對規(guī)則的改變、互動等等。一個文化所經(jīng)歷的每個時代,都可以添加更多的傳統(tǒng)。
|-- As the Culture Head, add traditions to your culture over time.
|--作為文化領(lǐng)袖,隨著時間的推移為你的文化增加傳統(tǒng)。
- Personal Languages: Characters can now learn languages. Knowing a language cuts opinion penalties in half towards characters and counties speaking that language. A character can know a limited amount of languages.
- 個人語言:角色現(xiàn)在可以學習語言。學會一種語言后,對說這種語言的角色和伯爵領(lǐng)的異見懲罰會減半。一個角色可學會的語言數(shù)量有限。
|--Learn Language Scheme: A new scheme allows you to learn the language of another character. This scheme is improved through several Lifestyle perks and Dynasty Legacies.
|--學習語言計謀:一個允許你學習另一個角色的語言的新計劃。這個計劃可以通過幾個生活方式的好處和王朝遺產(chǎn)得來增強。
- New Steward Council Task, Promote Cultural Acceptance: Increase the acceptance of a culture in your realm towards your own culture. This job is significantly more effective for Independent rulers.
- 新的財政總管內(nèi)閣任務,提高文化接受度:提高你的王國中對你自己文化的接受程度。這項工作對獨立統(tǒng)治者來說明顯更有效。
- Artifacts/Inventory System: Characters can now carry Artifacts on their person. Equip a weapon, armor, regalia, headgear, and up to four trinkets.
- 寶物/寶物庫系統(tǒng):角色現(xiàn)在可以在身上攜帶寶物。裝備武器、盔甲、禮器、冠冕和最多四個飾品。
|--Durability: Artifacts have durability, which decreases over time or when sieges/raids damage them. Pay gold to repair them, or reforge them into Court Artifacts if you own the Royal Court expansion.
|--耐久度:寶物有耐久度,隨著時間的推移或當圍攻/突襲破壞它們時,耐久度會下降。你可以支付金幣來修復它們,或者如果你擁有皇家宮廷DLC,將它們重新鍛造成新的宮廷寶物。
|--Artifact Claims: Gain claims on artifacts carried by your predecessors, and go to war to reclaim lost heirlooms.
|--寶物宣稱:獲得對你的祖先所攜帶的文物的宣稱權(quán),并進行戰(zhàn)爭以奪回失去的傳家之寶。
- Steal Artifact Scheme: A new scheme that allows you to retake lost artifacts, as long as you have a Claim on them.
- 竊取寶物密謀:新增密謀,允許你重奪失去的寶物,前提是你需要對其有宣稱。
- Challenge for Artifact Duel: Challenge those that hold artifacts that you claim, the winner takes it, the loser forfeits their claim.
- 奪寶比武決斗:向你有宣稱的寶物的擁有者發(fā)起挑戰(zhàn),贏家拿走寶物,輸家放棄宣稱。
- Commission Artifact: Pay gold to summon smiths and craftsmen to forge basic artifacts for your inventory.
- 委托制作寶物:拿錢招募鐵匠和工藝人打造基礎(chǔ)寶物,置入你的寶物欄中。
- Coat of Arms Designer: Design your very own Coat of Arms and apply it to your House, Dynasty, or Title/s. Adjust existing designs, or create a CoA entirely from scratch. As with the ruler Designer, CoA designs can also be copied to the clipboard and shared with others. You can also save the current CoA to disk as an image file, to show off to your friends.
- 紋章設(shè)計器:設(shè)計僅屬于你的紋章,應用于你的家族、宗族或者頭銜上??梢栽诂F(xiàn)有的設(shè)計上做調(diào)整,也可以從零開始創(chuàng)建紋章。與角色設(shè)計器一樣,文章的設(shè)計也可以復制到剪貼板里分享給別人。你還可以把現(xiàn)有的紋章以圖片文件的格式保存到硬盤里,拿去在朋友面前炫耀一番。
- Added a new look for the Duel event window, where weapons will brandish their weapons against each other. If a character has an artifact, the look of their weapons will reflect that.
- 為決斗事件的窗口添加了一個新造型,決斗者會向著對方揮舞武器。如果角色持有寶物,他手上的武器會顯示出寶物的樣子。
- Added a lot of new character animations
- 增加了許多新的角色動畫。
- You can now change the map color of titles you're allowed to rename
- 對于你可以重命名的頭銜,你現(xiàn)在也可以改變其地圖顏色。
- You can now pick the map color of your new faith when you create a faith
- 當你創(chuàng)建信仰時,可以選擇新信仰的地圖顏色。
- Added the Gardener Trait
- 新增“園丁”特質(zhì)。
- Added new Men at Arms - Monaspa, unlocked by the Caucasian wolves tradition (requires to be or descend from Georgian culture)
- 新增兵士——莫納斯帕,由高加索之狼傳統(tǒng)解鎖(需要是格魯吉亞文化或其后裔)
- Added new Men at Arms - Mulaththamun, unlocked by the tradition Desert Ribats for Berber heritage cultures
- 新增兵士——蒙面者,由柏柏爾傳承文化的沙漠里巴特傳統(tǒng)解鎖。
- Added new Men at Arms - Nile Archers, unlocked by the tradition Land of the bow, for East African heritage
- 新增兵士——尼羅河弓箭手,由東非傳承的弓箭之地傳統(tǒng)解鎖。
- Added new Men at Arms - Garuda Warriors, unlocked by the Garuda Warriors tradition (Dravidian heritage)
- 新增兵士——迦樓羅戰(zhàn)士,由迦樓羅戰(zhàn)士傳統(tǒng)(達羅毗荼傳承)解鎖。
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# Game Balance
# 游戲平衡
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- Added a Cultural Acceptance modifier to the Open Minded perk
- 思想開明技能新增文化認可修正。
- Added an interaction that can be taken to claim one of your lieges higher-tier titles if you own 51% of its De Jure territory (unpressed claim)
- 新增一項互動,如果你擁有領(lǐng)主手中一個更高等級頭銜法理領(lǐng)地的51%以上,可以要求領(lǐng)主將該頭銜封給你(弱宣稱)。
- Added three new Game Rules that control Hybrid & Divergent culture frequency and restrictions
- 新增三條游戲規(guī)則,控制融合與分支文化出現(xiàn)的頻率和限制。
- Born in the Purple now gives a reduction to the Short Reign penalty but less prestige
- 生于紫室現(xiàn)在會降低短暫統(tǒng)治的懲罰,但是提供的威望減少。
- Claimant Faction - Factions under Princely Elective care slightly less about cultural differences, as the empire is by nature multicultural
- 宣稱者派系——在帝國選侯制下,派系會略微忽略文化差異,畢竟帝國從根本上就是多元文化的。
- Claimant Faction - The AI is now less inclined to push the claims of Infirm claimants
- 宣稱者派系——降低AI為體弱多病的宣稱者打宣稱的傾向。
- Claimant Faction - The AI is now less likely to support a Claimant they hate just because they dislike their Liege
- 宣稱者派系——降低AI僅僅因為討厭領(lǐng)主就推舉自己仇視的宣稱者的概率。
- Claimant Faction - The AI now likes pushing the Claims of non-adults even less
- 宣稱者派系——進一步降低AI為未成年人打宣稱的概率。
- Claimant Faction - The AI now looks at Cultural Acceptance instead of just preferring their own culture/heritage
- 宣稱者派系——AI現(xiàn)在會考慮到文化認可,而不會一味偏愛自己的文化/傳承。
- Claimant Faction - The AI will now only prefer siding with an existing Claimant faction if the Claimant is of their faith/culture and they like them better than their current liege
- 宣稱者派系——只有當宣稱者與AI的信仰/文化相同,并且AI對其的關(guān)系大于領(lǐng)主,AI才會加入現(xiàn)存的宣稱者派系。
- Constantinople Holy Site gives Cultural Fascination instead of Direct Vassal Opinion
- 君士坦丁堡圣地現(xiàn)在會提供文化偏好,而不是直屬封臣好感。
- Culture Conversion is now much slower, though Hybrid Cultures can easily convert their parent cultures for a long while after forming
- 文化轉(zhuǎn)變的速度大幅下降,但是融合文化在形成之后的很長一段時間內(nèi)都可以輕松地將其親代文化洗掉。
- Executing random peasants no longer deduct 100 Piety, but the more reasonable 25 Piety
- 處決隨機生成的農(nóng)民不再會扣100虔誠,而是更合理的25虔誠。
- Fervor is now gained on a yearly basis rather than monthly
- 宗教熱情現(xiàn)在按年而不是按月增長。
- Fixed the Domestic Affairs maximum opinion being lower than it should if you had the Lifestyle or Dynasty perks unlocked
- 修復了如果你解鎖了相應的生活方式或宗族傳承導致國內(nèi)事務最大關(guān)系比應有水平低的問題。
- Insularism is no longer inherently polygamous. Instead, Irish, Welsh, and Gaelic support polygamy or concubinage as cultural traditions
- 海島基督教本身不再是多配偶制了。作為替代,愛爾蘭、威爾士和蓋爾的文化傳統(tǒng)支持多配偶制或者納妾。
- Polygamy is now allowed for all Dharmic religions.
- 現(xiàn)在所有達摩宗教都允許多配偶制。
- It's now somewhat stressful for certain characters to execute or torture their children
- 對某些角色來說,處決或者折磨自己的孩子現(xiàn)在會產(chǎn)生一定的壓力。
- Made Counts more likely to convert to local culture if they're independent and do not have at least 50%+ acceptance with their capital culture
- 如果伯爵是獨立的,并且對首都文化的認可度小于50%,則他更有可能轉(zhuǎn)為當?shù)氐奈幕?br>
- Made Spiritual Heads of Faith more likely to accept giving gold
- 增加信仰領(lǐng)袖同意慷慨解囊的機率。
- Made the Mongols pay less for their Army Maintenance for a while after appearing
- 在蒙古人出現(xiàn)后的一段時間內(nèi),軍隊維護費降低。
- Made the Offer Vassalization interaction depend on Cultural Acceptance
- 提議附庸互動現(xiàn)在取決于文化認可。
- Players will no longer be spammed with letter events when someone wants to invite their children to a playdate
- 在別人邀請玩家的孩子參加聚會時,玩家不會反復彈出事件了。
- Pushing the claim of a vassal of a vassal will no longer cause them to become your direct vassal unless they go up in tier
- 為封臣的封臣打宣稱后,他不再會變成你的直屬封臣了,除非他的頭銜等級上升了。
- Rebalanced Dread from Executions, you should no longer get massive amounts of dread for executing random peasants
- 重新平衡了從處決中獲得的恐懼值,你不能再通過處決隨機生成的農(nóng)民刷出大量恐懼值了。
- Relatives of landed characters give less Dread when executed
- 降低了有地角色被處決時提供的恐懼值。
- Slightly reduced the Dread gain for executing characters, unless you're executing an emperor or your Head of Faith
- 略微降低了處決角色提供的恐懼值,除非你處決的是皇帝或者自己的信仰領(lǐng)袖。
- Some Dynasty Legacies now give Grandeur bonuses
- 有些宗族傳承現(xiàn)在會提供顯赫等級加成。
- The Call Dynasty Member to War interaction no longer works on mercenaries and holy orders
- 召集宗族成員加入戰(zhàn)爭互動現(xiàn)在對雇傭兵和騎士團無效。
- The Illustrious, Exalted Among Men, and The Living Legend Prestige Levels are now harder to reach
- 赫赫有名、高貴之人、在世傳奇這些威望等級現(xiàn)在更難達到了。
- The Offer Vassalization interaction now gain extra acceptance if you know the language of the target
- 如果你會說目標的語言,提議附庸互動的接受度會更高。
- The Open-Minded Perk no longer removes cultural opinion, but instead halves the penalty for already-known languages when using the Learn Language scheme
- 思想開明技能不再會消除文化好感了,而是在當你學習語言時,將已知語言的懲罰減半。
- The opinion modifier the AI gets from pushing someone as a Claimant is now much higher
- AI幫別人打宣稱后得到的好感修正顯著提高。
- Torturing infidels as a zealous character is now relaxing
- 狂熱的角色折磨異教徒可以減壓。
- Tweaked Become the Greatest of Khans to be a bit harder to achieve, streamlined its rewards, and added a unique nickname for completing it
- 微調(diào)“成為最偉大的汗”,使其稍微難一點達成,精簡了其獎勵,并且新增了一個獨特的綽號,完成后可以獲得。
- When the Papacy is dismantled, the Pope now loses all her cash
- 當教廷被廢除時,教宗會失去所有的錢。
- You can now grant land or vassals to your head of faith if they're independent
- 你現(xiàn)在可以將土地或者封臣獻給你的信仰領(lǐng)袖(如果他是獨立的)。
- You will no longer get Dread for executing prisoners that have spent so much time in your prison that everyone's probably forgotten them by now
- 處決在你監(jiān)獄里蹲了太久的囚犯時,不會得到恐懼值了,因為他們蹲了這么久大牢,估計早就被大眾給忘記了。
- "Organize levies" is renamed "Organize armies" and now includes a bonus on army maintenance. The base value has been lowered from 5 to 1 for both effects.
- “組織征兆兵“重命名為”組織軍隊“,并新增了降低軍隊維護費的效果。兩個效果的基礎(chǔ)值都從5減到1。
- "Train commanders" now increases knight effectiveness and Men-at-Arms damage and toughness overtime (from 0 to the martial skill of the Marshal, at a rate of 1% per month). Moreover, odds for positive outcome has been increased, now being equal to 50% of the Martial skill instead of 33%.
- “訓練將領(lǐng)“現(xiàn)在可以隨時間增加騎士戰(zhàn)斗力、兵士的傷害和堅韌(從0一直加到軍事統(tǒng)帥的軍事能力,每月增長1%)。另外,出現(xiàn)積極后果的概率也上升到了軍事能力的50%,而不是33%。
- AI Byzantine emperors will no longer instantly take the Reclaim Constantinople decision if it would cause a vassalized player to game over
- 如果會導致作為封臣的玩家游戲結(jié)束,AI拜占庭皇帝將不會立即采取收回君士坦丁堡的決議。
- Characters with the Forgiving trait no longer gain stress when a rival, or a character they dislike, dies.
- 具有寬恕特質(zhì)的角色在當一個對手或一個他們不喜歡的角色死去時不再獲得壓力。
- Form the Archduchy of Austria decision now requires you not be related to the emperor or hold the HRE, have a strong hook on the emperor, have at least High Crown Authority, and your culture must have reached the High Middle Ages era
—組建奧地利大公國的決議現(xiàn)在要求你與皇帝沒有血緣關(guān)系或持有神圣羅馬帝國頭銜,對皇帝有強牽制,至少擁有高王權(quán)權(quán)威,并且你的文化必須達到中世紀時代。
- Realms with no land nor sea connection now have penalties for accepting offers of vassalization
- 沒有通過陸地和海洋連接的領(lǐng)國,現(xiàn)在對接受附庸的提議會有懲罰。
- The Convert to Local Culture decision is now more expensive, but discounted based on how similar you are to the culture you want to adopt
- 轉(zhuǎn)換為本地文化的決議現(xiàn)在花費更大,但會根據(jù)你的文化與想要采用的文化的相似程度進行扣減。
- Tweaked elective modifiers to make characters more likely to vote for themselves
- 微調(diào)了投票的修正項,使角色更有可能為自己投票。
- Unite the Spanish Thrones decision now requires High Crown Authority
- “統(tǒng)一西班牙各邦”決議現(xiàn)在需要高君權(quán)。
- Halved prestige gain from Romance schemes, as they were the only way to gain the largest standard prestige chunk of 1500 in the title, and made it harder for tribals to romance non-tribals
- 求愛計謀獲得的聲望收益減半,因為它們是獲得最大的標準聲望1500的唯一途徑,并且部落成員更難向非部落成員示愛。
- Costs to hire guests has been tweaked. There is now a default cost of 20 gold, Commander traits adds 15 gold each and skill points above 12 adds 5 gold.
- 雇傭賓客的成本有所調(diào)整。現(xiàn)在默認費用為20金幣,每有一個指揮官特質(zhì)增加15金幣,且每有一個技能點高于12會增加5金幣。
- lowered the impact of the realm stability game rule
- 降低了領(lǐng)地穩(wěn)定游戲規(guī)則的影響。
- only increased the base cost of recruiting guests for Clans and Feudal governments.
- 增加了氏族和封建政體招募賓客的基礎(chǔ)成本。
- prestige and piety gains from battle against peasants has been divided by 4
- 與農(nóng)民的戰(zhàn)斗中獲得的聲望和虔誠變?yōu)樗姆种?br>
- the "Saga set in Stone" achievement now also counts normal Religious Rune stone
- “石上薩迦”成就現(xiàn)在也計算常規(guī)的宗教符文石。
- It no longer costs piety to revoke leases of Holy Orders of ot her faiths
- 解散其他信仰的騎士團不再需要花費虔誠。
- Updated how Conversion Cost and Penalty bonuses are applied, they now are successive percentage instead of additive percentage
- 更新了改教的花費和懲罰的加成方式,它們現(xiàn)在是連續(xù)百分比而不是附加百分比加成。
###################
# AI
###################
- Added logic for transferring siege weapons from a subunit to the main subunit
- 新增邏輯,允許將圍城武器從某個次級單位轉(zhuǎn)交主要次級單位。
- Added small bonus to current location when selecting a target province to avoid units switching places
- 在選擇目標省份時為當前省份添加一個小加成,以免單位調(diào)換位置。
- All vassals are now able to declare war no matter how deep down in the vassal tree they are
- 現(xiàn)在不論其封建階級高低,所有封臣都可以宣戰(zhàn)。
- Allowed the AI to assign the Spouse to a specific domain when their skill is strong enough, and even more if the ruler is unskilled them self
- 當配偶的技能足夠強時,允許AI在內(nèi)閣將配偶分配到特定的領(lǐng)域輔佐,尤其是統(tǒng)治者本身在該方面不擅長時。
- Allowed the AI to assign their Spymaster to support their scheme if there are ongoing murder or abduct attempt, and if the Spymaster is skilled enough
- 如果有正在進行的謀殺或綁架企圖,并且間諜總管足夠熟練,允許AI指定他們的間諜總管支持他們的計劃
- Certain AI's will now try to murder infertile spouses if they have no heirs
- 若沒有繼承人,某些AI現(xiàn)在會試圖謀殺他們的不育配偶
- CB:s can now have a scripted score that is added to the hard-coded one
- 宣戰(zhàn)借口新增腳本編寫的權(quán)重,增加在硬編碼里面。
- Changed CB base score to be title's Tier^3 instead of Tier^2
- 把宣戰(zhàn)借口的基本權(quán)重從頭銜等級的二次方改為頭銜等級的三次方。
- Fixed a case where the AI would get stuck in a loop trying to siege
- 修復了AI在試圖圍攻時陷入循環(huán)卡死的情況。
- Fixed opinion of self overtaking the base score of many CB:s
- 修復了好感度導致很多宣戰(zhàn)借口的基本權(quán)重被自動超過的問題。
- Fixed the AI being unable to upgrade special buildings and duchy capital buildings
- 修復了AI無法升級特殊建筑和公爵領(lǐng)首都建筑的問題。
- Moved CB score multipliers to defines
- 把宣戰(zhàn)借口權(quán)重乘數(shù)移到defines文件里。
- Organize army is used by default and receive a small boost if at war or negative income (+10) AND is forced to try to get out of debt
- AI軍事總管默認使用組織軍隊行動,如果處于戰(zhàn)爭或負收入(+10)并被迫試圖擺脫債務時,其效果將獲得少量提升。
- Subunit stacks will be more hesitant to split off siege weapons
- 堆疊次級單位會更不情愿于拆分攻城武器。
- The AI will now switch away from titular titles as its primary if it has a non-titular title of the same tier. It will also prefer its primary be a head of faith title if possible
- 如果AI擁有相同級別的非名譽頭銜,它現(xiàn)在將不再以名譽頭銜為主頭銜。若它持有宗教頭銜則會更傾向以此為主頭銜。
- The AI will now try to prioritize swaying characters in a faction targeting them. They will continue swaying them until they leave the faction.
- AI現(xiàn)在將嘗試優(yōu)先動搖針對他們的派系中搖擺不定的角色。他們將繼續(xù)對他們施壓,直到他們離開派系。
- The main subunit stack will never split off its best siege weapons
- 主要次級單位不會把最好的攻城武器拆分。
- The score of potential CB:s are no longer scaled with the strength of the target
- 潛在宣戰(zhàn)借口的權(quán)重不再對標目標實力。
- Told the AI that even if it can't get to the war goal due to attrition, sieging something near it to open a path is a pretty good idea
- 讓AI了解,即使它由于損耗而無法抵達戰(zhàn)爭目標地塊,在附近圍攻些建筑來開辟一條道路也是個不錯的主意。
- Told the AI that when selecting a new siege target, it shouldn't pretend that any siege target more than a brisk walk away is a bad choice because it is further away than its current target: the province it just finished sieging. All else being equal the AI will still prefer to siege things closer to its army, but that's no longer further intensified when the AI is picking a new siege target after finishing its current one
- 讓AI了解,在選擇新的圍攻目標時,它不應假定任何比當前完成攻城的目標遠的圍攻目標是比快速前進更糟糕的選擇。在其他條件相同的情況下,AI仍然更喜歡圍攻離軍隊更近的目標,但當AI在完成當前目標后選擇新的圍攻目標時,這種傾向不再強化。
- Train commanders is used when the AI saved enough money, and the motivation depends on the Marshal's skill
- AI如果金錢足夠就采取訓練將領(lǐng)行動,這種行動的可能性與軍事統(tǒng)帥的能力有關(guān)。
- Tweaked down de jure multipliers for scoring titles when evaluating CB:s
- 調(diào)低了AI在評估宣戰(zhàn)借口權(quán)重時法理頭銜的乘數(shù)。
- Units should ignore strait penalties and hostile attrition if helping another unit
- 單位在幫助友軍時應該忽視海峽懲罰及敵對損耗。
- Units should ignore strait penalties if going into an ongoing combat
- 單位在加入正在進行的戰(zhàn)斗時應該忽視海峽懲罰。
- Units with siege weapons will now try to relieve or help sieging units without siege weapons
- 帶有攻城武器的單位現(xiàn)在會嘗試幫助沒有攻城武器的圍城單位。
- When declaring wars, only count an ally's strength if the ally is at peace
- 宣戰(zhàn)時只計算處于和平狀態(tài)的盟友的力量。
- Will be more hesitant pushing a claimant's CB over its own
- 降低AI為其他角色索取宣稱借口的意愿。
- Will focus more on CB:s that target a title of a higher tier than its current primary title
- AI將更加關(guān)注那些目標頭銜比當前主頭銜更高等級的宣戰(zhàn)理由
- Will no longer push a claimant's CB if it targets a title the AI has a claim on
- 如果AI自己擁有宣稱,將不再索取其他宣稱者的宣稱。
- Will now hunt nearby enemy units even in hostile attrition territory if it deems it worthy
- 若結(jié)果值得,AI就算要進入敵對損耗領(lǐng)土也會攻擊臨近敵方單位。
- Willingness to attack a stronger target now scale the more wars the target is in
- 戰(zhàn)爭對象陷入的戰(zhàn)爭越多,AI進攻強大目標的意愿越強。
- Willingness to attack a stronger target now scale with attacker's boldness
- 攻擊者的膽量越大,AI攻擊強大目標的意愿越強。
- The AI will no longer send poems to the player as often
- AI將不再以過去的頻率給玩家贈送詩歌。
- The AI will now convert provinces more logically, considering things such as Jizya tax, and hostility level of the target faith
- AI現(xiàn)在將更合理地轉(zhuǎn)換省份信仰,更考慮諸如吉札稅和目標信仰的敵對程度等因素。
- The AI will now sometimes try to murder faction claimants, this is more likely for rational AI's, especially if they focus on Skulduggery
- AI現(xiàn)在有時會試圖謀殺派系宣稱者,這對理性的AI來說更有可能,尤其是如果他們選擇了謀術(shù)生活重心時。
- The AI is now heavily inclined to convert to a local culture if it's a hybrid culture of their culture
- 如果當?shù)匚幕撬麄兾幕囊粋€混合文化,AI現(xiàn)在非常傾向于轉(zhuǎn)換到當?shù)匚幕?br>
- The AI is now less adamant about always asking faith conversion of righteous and astray vassals
- AI現(xiàn)在不那么固執(zhí)于要求正義或迷途信仰的封臣轉(zhuǎn)換信仰。
- Paranoid AI's will now sometimes try to murder claimants to their titles
- 多疑的角色現(xiàn)在會時而嘗試對自己頭銜的宣稱者發(fā)起謀殺。
- Fixed combat evaluation incorrectly used on sea zones, leading to many naval invasions being impossible.
- 修正了錯誤用于海域的戰(zhàn)斗評估,導致許多登陸作戰(zhàn)不可能完成。
###################
# Interface
# 界面
###################
- Add checkbox for hiding the hair and beard from the portrait in the ruler Designer, if hidden they will still be applied when finalizing but this allows hiding them to edit the facial structure more easily.
- 在人物設(shè)計器中增加了隱藏頭發(fā)和胡須的選項,即使選擇隱藏,選定的頭發(fā)和胡須在最后仍然會加到人物頭像上,只是隱藏之后方便編輯面部結(jié)構(gòu)。
- Add setting to enable/disable automatic camera rotation back to neutral after rotating it with the right mouse button.
- 添加了打開/關(guān)閉右鍵轉(zhuǎn)動視角后,視角自動旋轉(zhuǎn)至初始位置的選項。
- Added a way to filter direct vassals in the search results
- 添加了在搜索結(jié)果中篩選直屬封臣的篩選項。
- Added a way to filter search results based on a character's sexuality
- 添加了根據(jù)角色性取向篩選搜索結(jié)果的篩選項。
- Added missing breakdown entry in loot tooltip. Breakdown now matches end value
- 添加了劫掠提示框中丟失的數(shù)值分解條目。數(shù)值分解現(xiàn)在與最終數(shù)值相匹配。
- Added should_create_alert for holding Grand Blot so if the decision is tracked, an alert isn't made unless the player has the minimum amount of money for the cheapest blot option
- 為舉辦大血祭添加should_create_alert,如果該決議被選取,除非角色擁有最便宜一檔的大血祭選項所需的金錢時,頂部提示才會彈出。
- Added some missing tooltip links in The Grand Festival event
- 添加了盛大節(jié)日事件中某些丟失的提示框鏈接。
- All former spouses are now shown in the character window, not just those that are former due to death
- 所有前配偶現(xiàn)在都展示在角色窗口中,不只是那些死亡的角色了。
- Clicking on a dynasty CoA now opens the house+dynasty view rather than the dynasty legacies view
- 點擊宗族徽章現(xiàn)在回打開家族+宗族頁面,而不是宗族傳承頁面。
- Corrected the description of Forder claiming it affects the disembark penalty
- 修正了“涉水者”描述中的影響登陸懲罰的部分。
- Decisions now support a two page setup
- 決議現(xiàn)在支持雙頁設(shè)置。
- Disabling assign button in character list when changing councilor, if current councilor cannot be fired
- 如果當前的內(nèi)閣成員無法解任,則禁用更換內(nèi)閣成員角色名單中的委任按鈕。
- Ensured that after a combat ends, the army always gets reselected. If the end of combat starts a siege, the siege gets selected
- 確保了一場戰(zhàn)斗結(jié)束時總是重選中(參加戰(zhàn)斗的)軍隊。如果戰(zhàn)斗結(jié)束之后開始圍攻,則選中那場圍攻。
- Ensured that winning a siege always sends you a notification
- 確保了圍攻獲勝時總會發(fā)送通知。
- Event timeouts in MP with no effect now clearly say "No effects" instead of the notification being empty
- 多人游戲中沒有效果的事件超時現(xiàn)在寫明“沒有效果”而不是像之前一樣空白著。
- Fixed a localization string to make sure the tooltip for the kill list also shows up in German
- 修正了一處本地化字符串,確保使用德語時殺人名單的提示框也能出現(xiàn)。
- Fixed all combat prediction dates being off by 1 day
- 修正了所有戰(zhàn)斗預期日期總是差一天的問題。
- Fixed building costs sometimes lacking a breakdown tooltip despite being modified
- 修復了建筑成本數(shù)值分解的提示框在有修正項時還是時常不出現(xiàn)的問題。
- Fixed buildings disabled by the domain limit grace period claiming they'll be re-enabled next month rather than telling you the real reason they're disabled
- 修正了建筑因為直轄上限而被禁用、在寬限期內(nèi)宣稱下個月會重新啟用而不告訴你他們真正被禁用原因的情況。
- Fixed flavor names like "Pope" sometimes not ending up used, showing things like "King-Bishop" instead
- 修正了像“教宗”一類的風味性名字最終不被使用,而顯示成“國王-主教”之類玩意的問題。
- Fixed having ironman saves in some cases messing up hosting MP from save
- 修正了多人游戲的鐵人存檔在某些情況下弄混主機的問題。
- Fixed holding Switzerland causing every single one of your titles to be referred to as Confederation
- 修正了持有瑞士頭銜時你的每一個頭銜都被稱呼為聯(lián)邦的問題。
- Fixed imprisonment reasons not being shown to you when your liege attempts to imprison you
- 修正了當你的領(lǐng)主試圖監(jiān)禁你時不顯示監(jiān)禁原因的bug。
- Fixed incorrect grammar in known criminal tooltips
- 修正了人所共知的罪犯的提示框中的語法錯誤。
- Fixed liege wars always showing the CoA of the war attacker, even if your liege is on the attacking side. Now shows the war leader of the side opposed to your liege
- 修正了對領(lǐng)主戰(zhàn)爭中總是顯示攻擊方的紋章的問題,即使你的領(lǐng)主在攻擊一方?,F(xiàn)在顯示你領(lǐng)主敵方的戰(zhàn)爭領(lǐng)袖。
- Fixed on-map siege units disappearing if you zoom all the way out then all the way back in. Also fixed them sometimes being abnormally large or small
- 修正在你把鏡頭拉到最遠再拉回最近時地圖上的圍攻單位模型消失的問題,同時修正他們有時不正常變大或變小的問題。
- Fixed repeated notifications about event timeouts in multiplayer
- 修正多人游戲暫停時事件重復通知的問題。
- Fixed saving search filters that include a name search not working
- 修正了保存搜索篩設(shè)時如果包含名字搜索就不能正常工作的問題。
- Fixed skill/trait items on event options sometimes being wrong if more than one skill/trait can trigger the option
- 修正了如果一個以上的技能/特質(zhì)可以觸發(fā)事件選項時,該事件選項中技能/特質(zhì)圖標錯誤的問題。
- Fixed sliders in the ruler Designer being partially offscreen in Russian
- 修正了使用俄語時捏人界面的滑動條有部分會到屏幕外的問題。
- Fixed some tooltips that have text in the upper-right corner being rather cramped
- 修正了一些右上角有文本的提示框過于狹窄的問題。
- Fixed some unnecessary indentation in some modifier breakdowns
- 修正了某些修正項的明細分解中不必要的首行縮進。
- Fixed text in certain tooltips and similar being selectable for no apparent reason
- 修正了某些特定提示框中的文本沒有明顯原因卻看起來很像可以選中的問題
- Fixed that there in the Hooks and Secrets list for the hook counts there's a small gap between the number and icon where there's no tooltip, and the number and icon have differently oriented tooltips
- 修正了牽制與秘密列表中,牽制數(shù)量那里數(shù)字和圖標之間有一個小空隙沒有提示框,而數(shù)字和圖標有不同方向的提示框的問題。
- Fixed that tyranny decay in the interface didn't account for modifiers to Tyranny Loss. The decay rate was properly affected, but this wasn't accounted for in the UI
- 修正了界面中的暴政衰減沒有計算減少暴政的修正的問題。之前的暴政衰減速率在機制上是計算正確的,但在UI上的顯示不正確
- Fixed the Invite button in schemes thinking you're able to give gifts and use hooks on *everyone*, and thus being at times wildly optimistic about how many people you can get to join your scheme
- 修正了計謀中的邀請同謀按鈕會認為你可以對所有人贈送禮物和使用牽制的問題,它導致有時你會對能拉多少人進同謀有過于樂觀的估計。
- Fixed the character tooltip in the character window being offset so far to the right that it is very difficult to move into
- 修正了角色窗口中的角色提示框過于靠右,導致鼠標很難移入的問題。
- Fixed the checkbox for "Only X Faiths" in the Other Faiths list being inverted
- 修正了其他信仰列表中“只要X信仰”可選項倒轉(zhuǎn)的問題。
- Fixed the council task tooltip for the currently assigned task not saying your councillor is assigned to that task
- 修正了當前指派的任務的內(nèi)閣任務提示框沒有說明你的內(nèi)閣成員已經(jīng)被指派到該任務的問題。
- Fixed the game in some cases failing to count raised troops as part of your overall army size
- 修正了游戲某些情況下沒有把已集結(jié)的部隊算作你所有軍隊規(guī)模的一部分。
- Fixed the opinion breakdowns in Liege's Council showing the breakdown of their opinion of you, rather than your liege
- 修正了領(lǐng)主內(nèi)閣中好感度的明細顯示成他們對你的好感而不是對你領(lǐng)主的好感的問題。
- Fixed the title name of dead people being centered rather than left-aligned
- 修正了死去角色的頭銜居中而不是左對齊的問題。
- Gave the scheme predicted time to completion widget in the intrigue window a decent tooltip. Improved a bit on the one in Start Scheme to match
- 給計謀窗口中的預計完成時間小組件提供了一個合適的提示欄。對“開始計謀”的提示欄進行了一些改進,使之與其相匹配。
- Hovering over any holding in a county will now highlight the county in Domain Holdings in the outliner
- 將鼠標懸停在某個伯爵領(lǐng)的任何地產(chǎn)上,現(xiàn)在會在概覽列表的知曉地產(chǎn)中高亮出這個伯爵領(lǐng)。
- If you have no saved character search filters, the dropdown now tells you as much rather than giving you no list at all
- 如果你沒有保存過角色搜索篩選,下拉列表現(xiàn)在會顯示相同的,而不是完全不給你列表。
- Letter events that time out in multiplayer now say who they were from in the notification instead of just having a blank event name
- 現(xiàn)在通知中的信件事件在多人游戲中觸發(fā)暫停時會顯示他們出自誰手,而不是只有一個空白的事件名字。
- Loading a save will now set the game speed to the speed you had when you made that save. So if you save at speed 4, you'll load at speed 4 rather than the default speed of 3
- 載入存檔會將游戲速度設(shè)為退出時的速度,如果你以4速保存退出,載入時也是4速而不是默認的3速。
- Pushing the claim of a vassal of a vassal that will go independent no longer claims they'll also become your vassal
- 推動封臣的封臣的宣稱,將會使其獨立,而不再宣稱他也將變?yōu)槟愕姆獬肌?br>
- Removed the Hook option from Educate Child if you are the one both requesting and accepting the Interaction
- 如果你同時是互動的發(fā)起與接收人,則移除教育兒童中牽制選項。
- Reorganized the Option in the Vassalization Interaction so that the Current Situation item shows up when it should
- 重組了“要求臣服”互動中的選項,這樣當前狀況項目會在該出現(xiàn)的時候出現(xiàn)。
- rulers now only use the title of their spouse for naming if they're vassals (or below) of their spouse, rather than if they're lower tier
- 如果領(lǐng)主是其配偶的封臣(或更低級),則他們現(xiàn)在只會使用自己配偶的頭銜來命名而不用低級的頭銜。
##### To Be Continue #####
(篇幅所限,后續(xù)請移步第二部分及第三部分。)
翻譯:鏗爾舍瑟 一個幽靈 索 摸魚怪 識大體的林登萬將軍 倫敦 居里先生 黑夜龍人 毛里求斯大酋長 zzztotoso
校對:三等文官猹中堂
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本作品英文原文著作權(quán)屬Paradox interactive AB所有,中文譯文著作權(quán)屬牧有漢化所有。