五月天青色头像情侣网名,国产亚洲av片在线观看18女人,黑人巨茎大战俄罗斯美女,扒下她的小内裤打屁股

歡迎光臨散文網(wǎng) 會員登陸 & 注冊

Godot 4.0 Alpha 3

2022-02-23 20:03 作者:darkstarrd  | 我要投稿

鏈接:https://pan.baidu.com/s/11rGEA6fww1aD5nA_2jarSg?

提取碼:2333?

--來自百度網(wǎng)盤超級會員V3的分享

What's new

If you're interested in an overview of what's new in Godot 4.0 alpha in general, have a look at the detailed release notes for?4.0 alpha 1. In this alpha 3 blog post, we will only cover the main changes since the previous alpha release.

See the?changelog on GitHub?for an overview of all changes since 4.0 alpha 2 (191 commits – excluding merge commits ― from 47 contributors).

Some of the most notables feature changes in this update are:

  • Animation: Allow the drawing and editing of all animation bezier curves (GH-55030).

  • Core: Fix Variant?Ref<>?assignment (fixes crashes in GDExtension) (GH-57968).

  • Core: Fix internal resource reuse in binary loader (GH-58007).

  • CSG: Fix exporting CSG nodes as glTF (GH-57969).

  • Crypto: Implement?OS::get_entropy?and?CryptoCore::RandomGenerator?(GH-57887).

  • Debugger: Profilers refactoring via extensible?EditorProfiler?class (GH-57715).

  • DisplayServer: Add exclusive window handling (on macOS and Windows) (GH-56953).

  • Editor: Reorganize inspector layout workflow for?Control?nodes (GH-55157).

  • Editor: Add?EditorPaginator?and unify array, dictionary, and inspector array editors (GH-57866).

  • Editor: Improved region-select in the 3D editor viewport (GH-57847).

  • GUI: Add an explicit way to remove a theme type (GH-57973).

  • Networking: Fix multi-peer path-only replication, optimize single peer object cache (GH-58400).

  • Rendering: Various bug fixes to both shaders and the Vulkan setup (including updating to?Vulkan SDK 1.3.204).

  • Rendering: Various tweaks to default environment and lighting config to balance quality and performance

  • Rendering: Use prefiltered radiance for Sky high quality update mode (GH-58177).

  • Rendering: Add ParticleShader Userdata (GH-58088).

  • GUI: Add support to drag text to/from?RichTextLabel?(GH-55207).

  • Text: Add sub-pixel glyph positioning support (GH-57877).

  • Windows: Fix regression for drag and drop support (GH-57961).

  • Windows: Fix Vulkan driver crash on sub-window minimization (GH-58236).

Known issues

As we are still in the alpha phase of development, there are still many issues to fix, some of which have already been reported and are being worked on. See the GitHub issue tracker for a list of?known bugs in the 4.0 milestone. Below we list a few of them that may be important to a lot of users:

  • GDScript's rewrite has a?number of outstanding bugs?which may affect your testing.

  • The Vulkan Mobile backend has a lot of known bugs. We recommend testing rendering features with Vulkan Clustered for now.

  • AMD FSR implementation may not be working as expected (GH-56173,?GH-56174).

  • Particle trails work incorrectly with random lifetime (GH-55842).

  • There are of course?many more known issues?as we're still in the alpha stage. We'll add more to this post if we see testers stumbling on them.

Bug reports

As a tester, you are encouraged to?open bug reports?if you experience issues with 4.0 alpha 3. Please check first the?existing issues on GitHub, using the search function with relevant keywords, to ensure that the bug you experience is not known already.

As in any major release there are going to be compatibility breaking changes. However, we still try to provide a migration path for your projects. If you experience a regression without a known migration path or workaround, do not hesitate to report it.


Godot 4.0 Alpha 3的評論 (共 條)

分享到微博請遵守國家法律
大悟县| 阿拉善右旗| 新竹市| 乌恰县| 普陀区| 陇南市| 璧山县| 天气| 滕州市| 济阳县| 清新县| 文水县| 平潭县| 海晏县| 萝北县| 安顺市| 焦作市| 拉萨市| 长垣县| 彰武县| 讷河市| 襄城县| 江油市| 南安市| 桂林市| 蒙自县| 长武县| 朔州市| 乌兰县| 潍坊市| 美姑县| 兴和县| 荔波县| 太康县| 乳山市| 襄汾县| 焉耆| 望奎县| 获嘉县| 万年县| 张家界市|