EU4開(kāi)發(fā)日志 | 7/26 奇觀與平衡性改動(dòng)

牧游社 牧有漢化翻譯
Europa Universalis IV - Development Diary 26th of July 2022
Pavía, Content Design Coordinator PDX Tinto
Hello everyone! Today I'll introduce you to the new monuments we've designed for the next update. As before, this content will be free for all Leviathan DLC owners. Along with that, I'll also comment on some game balance changes we've implemented for free in the 1.34 update.
大家好!今天由我來(lái)為大家介紹我們?cè)诒敬胃轮性O(shè)計(jì)的新奇觀。和以前一樣,這些內(nèi)容對(duì)所有“利維坦”DLC的擁有者是免費(fèi)的。除此之外,我也會(huì)講一講我們將在1.34版本號(hào)更新中免費(fèi)推出的一些游戲平衡改動(dòng)。
New Monuments
新奇觀
As already mentioned in some of the previous DDs, we decided to introduce a few more monuments. Overall, we're happy with the monument density we got after the 1.32 update, so we just wanted to address one specific region that was lacking in love (Scandinavia, which fits in pretty well with the upcoming DLC), and a few gaps we wanted to cover here and there. Since we had few monuments to cover this time, we also tried to get creative with the attached modifiers (you may notice some new modifiers on them, also). Let's see:
就像在之前的一些開(kāi)發(fā)日志中說(shuō)過(guò)的一樣,我們打算加入一點(diǎn)新的奇觀??偟膩?lái)說(shuō),我們對(duì)1.32版本號(hào)更新以來(lái)的奇觀密度很滿(mǎn)意,所以我們想點(diǎn)綴一下全地圖最缺愛(ài)的地方(斯堪的納維亞,和新DLC很配),在其他密度不夠的地方也來(lái)點(diǎn)我們想要的奇觀。因?yàn)檫@一次我們加入的奇觀沒(méi)有那么多,所以我們?cè)囍屍嬗^的修正更有創(chuàng)意(你也可以看到一些新的修正)。來(lái)看看:
The Falun Copper Mine was already present in the game, as a local modifier to the province of Dalaskogen. As it was the main copper production site for Europe in the Modern Age, we decided to turn it into a monument (and for those not owning Leviathan, the local province modifier will stay as it is).
法倫大銅礦在游戲中已作為達(dá)拉斯科根的省份修正登場(chǎng)了。作為歐洲中世紀(jì)的主要銅產(chǎn)地,我們打算將其變成奇觀(對(duì)于沒(méi)有“利維坦”DLC的玩家,作為省份修正依舊不變)。

Modifiers:
修正:

Built by King Erik VII in the early 15th century, Kronborg Castle was established to enforce the Sound Toll, though it would later be transformed into a magnificent royal residence.
由埃里克七世始建于15世紀(jì)早期的克隆堡宮是為收取厄勒海峽通行費(fèi)而建造的,然而它日后變成了一座恢弘的王家行宮。

Modifiers:
修正:

The city of Visby was one of the main ports on the Baltic trade routes, its walls protected it from its many enemies, making it the heart of an independent Gotland.
維斯比城是波羅的海商路上的重要港口之一,其城墻御眾敵于城外,使其成為獨(dú)立的哥特蘭的核心。

Modifiers:
修正:

Trakai Island Castle was completed in the early 15th century by Grand Duke Vytautas, first for a military purpose and later transformed into a royal residence.
特拉凱城堡由維陶塔斯大公建成于15世紀(jì)初,首先用于軍事用途,而后變?yōu)橥跫倚袑m。

Modifiers:
修正:

Salvador da Bahía was one of the oldest cities established by the Portuguese in Brazil, becoming the capital of the colony for more than two centuries.
巴伊亞的薩爾瓦多是葡萄牙在巴西最早建成的城市之一,它作為殖民地首府的歷史超過(guò)了兩個(gè)世紀(jì)。

Modifiers:
修正:

M'banza-Kongo was the seat of Manikongo, the ruler of the Kingdom of Kongo, becoming the most important city in the region during the 15th and 16th centuries, as the power of its king prospered.
姆班扎剛果是剛果王國(guó)的統(tǒng)治者曼尼剛果(譯注:意為剛果之王)的都城,在15和16世紀(jì)時(shí)隨著王權(quán)強(qiáng)盛而成為該地最重要城市。

Requirements: Culture is in Kongo group and is accepted by its owner
要求:省份文化是剛果文化組,且擁有者已接納該文化(或主流文化是該文化)
Modifiers:
修正:

The historic city of Harar Jugol was one of the main places of pilgrimage for Muslims, with dozens of mosques and shrines, and a tradition of scholars and holy men.
哈勒爾要塞古城(譯注:Jugol指圖中帶有城門(mén)的城墻結(jié)構(gòu))是穆斯林朝拜的主要圣地之一,城中建有多座清真寺和神龕,充斥著學(xué)者與圣人的歷史傳統(tǒng)。

Requirements: Province has the state or syncretic religion, which is in Muslim group.
要求:省份屬于穆斯林宗教組,且與擁有者國(guó)教或者融合宗教相同。
Modifiers:
修正:

Dujiangyan is related to the ancient irrigation system developed around the city of the same name, and how it made the Sichuan region one of the most prosperous in China.
都江堰與圍繞同名城市發(fā)展起來(lái)的古老灌溉系統(tǒng)有關(guān),并且它使得四川地區(qū)成為中國(guó)最繁榮的地區(qū)之一。

Modifiers:
修正:

Idea groups & Policies rebalance
理念組和政策的再平衡
We already talked in previous DDs about the new national ideas that we developed for some countries. Along with that, we decided to rebalance some of the existing idea groups. The general design behind this rebalance was to give again a bit of extra diversity to the different groups available, so choosing different possibilities between them might be more viable from this update. Getting into more detail, here are some of the reasoning behind specific changes:
我們已經(jīng)在以前的開(kāi)發(fā)日志中談到了我們?yōu)橐恍﹪?guó)家制定的新國(guó)家理念。與此同時(shí),我們決定重新平衡一些現(xiàn)有的理念組。這種重新平衡背后的總體設(shè)計(jì)思路是為了再次給不同的理念組提供額外的一些多樣性,所以在這次更新后,在不同的情況下選擇不同的理念組可能更為可行。詳細(xì)地說(shuō),以下是做出具體變化背后的系列原因:
Ideas giving National Manpower and Land Force limit are nerfed, to combine them with the new changes in the combat system. We felt that there were already many different sources of Manpower and Land Force available to the player and that also some ideas (e.g. Quantity) were heavily favored over others.
給予國(guó)家人力和提高陸軍上限的理念被削弱了,以便將它們與作戰(zhàn)系統(tǒng)的新變化結(jié)合起來(lái)。我們覺(jué)得玩家已經(jīng)有許多不同的人力和陸軍的來(lái)源,而且也有一些理念(例如數(shù)量)比其他理念更受青睞。
We’re also nerfing both the Economic Ideas and the Economic-Quality Policy Development Cost reduction, as we felt that we already introduced a fair amount of Development Cost elsewhere, so we saw it right to reduce it considerably here, effectively rebalancing the total amount you get from these sources.
我們也削弱了經(jīng)濟(jì)理念和經(jīng)濟(jì)質(zhì)量政策給發(fā)展成本帶來(lái)的降低,因?yàn)槲覀冇X(jué)得我們已經(jīng)在其它地方引入了相當(dāng)數(shù)量的降低發(fā)展成本的修正,所以我們認(rèn)為在這里大幅降低它是正確的,有效地重新平衡了你從這些理念中得到的總量。
We wanted to buff some of the underdogs in the Idea Groups, such as Espionage, Trade and Naval, to make them more viable compared to others in their groups.
我們想加強(qiáng)理念組中的一些弱勢(shì)理念,例如間諜、貿(mào)易和海軍,讓他們和理念組中的其他理念比起來(lái)也具有優(yōu)勢(shì)。
Here you've got a detailed account of the changes implemented:
以下是對(duì)所實(shí)現(xiàn)的理念更改的詳細(xì)描述:
Innovative Ideas:
革新理念:
- 'Optimism' gives now also gives +1 Leaders without Upkeep.
- “樂(lè)觀主義”現(xiàn)在也會(huì)給予+1免維護(hù)點(diǎn)數(shù)將領(lǐng)
- 'Expanded Policies' gives now +1 Free Policies.
- “擴(kuò)張政策”現(xiàn)在會(huì)給予+1免費(fèi)政策
Economic Ideas:
經(jīng)濟(jì)理念:
- Bonus now gives -10% Development Cost instead of -20%.
- 完全解鎖現(xiàn)在獎(jiǎng)勵(lì)-10%的發(fā)展成本修正,而不是-20%。
Espionage Ideas:
間諜理念:
- 'State Propaganda' now also reduces Covert Action Relation Impact by -50%.
- “國(guó)家宣傳”現(xiàn)在也減少了秘密行動(dòng)對(duì)關(guān)系的影響到-50%。
- 'Vetting' now also grants -0.1 Yearly Corruption.
- “清查制度”現(xiàn)在也提供-0.1每年腐敗度。
- 'Audit Checks' replaced by ‘Blackmailing’, now granting:
- “審計(jì)檢查”被“敲詐”所取代,現(xiàn)在提供:
-- Reasons to Accept Vassalization +15.
-- 外交附庸接受度+15
-- Monthly Favors Modifier +33%.
-- 每月改善關(guān)系+33%
-- Bonus gives now Rebel Support Efficiency of 100% instead of just 50%, and reduces Covert Action Relation Impact by -50%.
-- 完全解鎖現(xiàn)在給予+100%叛軍支持效率,并減少了50%秘密行動(dòng)對(duì)關(guān)系的影響。
Trade Ideas
貿(mào)易理念:
- 'Shrewd Commerce Practice' now also decreases Promote Mercantilism Cost by 25%.
- “完善商業(yè)經(jīng)營(yíng)”現(xiàn)在也降低了25%促進(jìn)重商主義的花費(fèi)
- 'Free Trade' now also gives +2 Merchant Trade Power.
- “自由貿(mào)易”現(xiàn)在也賦予+2商人團(tuán)貿(mào)易力量
- 'Overseas Merchants' now also decreases Trade Company Investment Cost by 25%.
- “海外公司”現(xiàn)在也將貿(mào)易公司的投資成本降低了25%
- Bonus now also gives +10% Loyalty of the Burghers/Vaisyas
- 完全解鎖現(xiàn)在還會(huì)給予+10%的市民/吠舍階層忠誠(chéng)度
Exploration Ideas:
探索理念:
- 'Free Colonies' now gives +10% Settler Chance.
- “自由殖民”現(xiàn)在給予+10%的定居幾率
- 'Global Empire' now also gives +25% Treasure Fleet Income.
- “全球帝國(guó)”現(xiàn)在也會(huì)給予+25%寶藏艦隊(duì)收入
Aristocratic Ideas:
貴族理念:
- 'Noble Knights' gives now -20% Cavalry Cost instead of 10% and +15% Cavalry Combat Ability instead of 10%.
- “貴族騎士”現(xiàn)在給予-20%的騎兵成本花費(fèi)而不是10%,給予+15%的騎兵作戰(zhàn)能力而不是10%
- 'Serfdom' now gives +20% National Manpower Modifier instead of +33%.
- “農(nóng)奴制”現(xiàn)在給予+20%的國(guó)家人力修正而不是+33%
- 'Noble Connections' now increases mercenary manpower by 25% instead of 20%.
- “貴族紐帶”現(xiàn)在將雇傭兵人力增加到25%而不是20%
Divine Ideas:
神權(quán)理念:
- 'Martyrs' gives now +25% Manpower in True Faith provinces instead of +15% Global Manpower modifier.
- “殉道者”現(xiàn)在給予正統(tǒng)信仰省份+25%的人力修正而不是+15%的國(guó)家人力修正
Horde Ideas:
部落理念:
- Bonus now also gives +10% Tribes Loyalty Equilibrium.
- 完全解鎖現(xiàn)在給予+10%的部落忠誠(chéng)度均衡值
Indigenous Ideas:
原住民理念:
- 'Controlled Burns' from Indigenous Ideas gives now +15% National Manpower Modifier instead of +20%
- 原住民理念中的“燒荒”現(xiàn)在給予+15%的國(guó)家人力修正而不是+20%
Offensive Ideas:
進(jìn)攻理念:
- 'Grand Army' now gives +10% Special Unit Force Limit and +15% Land Force Limit Modifier instead of 20% Land Force Limit Modifier.
- “大陸軍主義”現(xiàn)在給予+10%的特種部隊(duì)規(guī)模上限修正和+15%的陸軍規(guī)模上限修正,而不是+20%的陸軍規(guī)模上限修正
Quality Ideas:
質(zhì)量理念:
- 'Quality Education' now also gives +0.5 Navy Tradition.
- “質(zhì)量教育”現(xiàn)在也會(huì)給予每年+0.5海軍傳統(tǒng)
Quantity Ideas:
數(shù)量理念:
- 'Levée en Masse' now gives +33% National Manpower Modifier instead of 50%.
- “全民動(dòng)員”現(xiàn)在給予+33%的全國(guó)人力修正而不是50%
- Bonus now gives +33% Land Force Limit Modifier instead of +50%.
- 完全解鎖現(xiàn)在給予+33%的陸軍規(guī)模上限修正而不是+50%
Naval Ideas:
海軍理念:
- 'Naval Glory' now also gives +1 Impact on Siege.
- “海軍榮耀”現(xiàn)在也會(huì)給予+1圍城影響
- 'Oak Forests for Ships' now also gives +10% Ship Durability.
- “橡木船只”現(xiàn)在也給予+10%的船只耐久性
- Bonus now gives -100% Naval Barrage Cost instead of +10% Ship Durability.
- 完全解鎖現(xiàn)在給予-100%海軍火力齊射成本而不是+10%的船只耐久性
Policies:
政策:
Economic - Quantity:
經(jīng)濟(jì)?- 數(shù)量:
No longer gives -10% Development Cost, instead it gives -5% Land Maintenance Modifier.
不再給予-10%的發(fā)展成本而是給予-5%的直屬州維護(hù)費(fèi)
Innovative - Quality:
革新?- 質(zhì)量:
Now gives Infantry Combat Ability +15% instead of +10%.
現(xiàn)在給予+15%步兵作戰(zhàn)能力而不是+10%
Aristocratic - Espionage:
貴族?- 間諜:
Now gives Cavalry Combat Ability +15% instead of +10%, and +10% Noble Estate Loyalty Equilibrium.
現(xiàn)在給予+15%騎兵作戰(zhàn)能力而不是+10%,并且給予+10%的貴族階層忠誠(chéng)度均衡值
Crownland & Government Reform Progress
王冠領(lǐng)地與政府改革進(jìn)度
You may know that it was commented by my colleagues @PDX Big Boss and @Ogele that we replaced the tax modifier from high crownland with Reform progress growth, but for those who don’t follow as much in detail the DDs, here is a kind reminder of it:
你們大概已經(jīng)從@PDX Big Boss和@Ogele那聽(tīng)說(shuō)了,高王冠領(lǐng)地時(shí)的稅收修正已經(jīng)被替換成了改革進(jìn)度增長(zhǎng),那些還沒(méi)仔細(xì)閱讀開(kāi)發(fā)日志的朋友可以看一下下面的總覽:

We made an additional change to this: now each Crownland Level above 50% Crownland increases Reform Progress Growth (the modifier, not the flat value) by 20%, up from the current 10%, so the final amount of RPG you can get at 100% Crownlands is 100%. And we've also lowered the subsequent reform growth cost from 50 to 40. This makes for more consistent growth of RP, making it easier to progress through the expanded tiers of Government Reforms.
我們額外增添了一項(xiàng)改動(dòng):王冠領(lǐng)地超過(guò)50%后,每增加10%就會(huì)增加20%政府改革進(jìn)度增長(zhǎng)(20%為修正值,非基礎(chǔ)值),也就是說(shuō),當(dāng)你最終王冠領(lǐng)地達(dá)到100%之后,你可以獲得100%的政府改革進(jìn)度增長(zhǎng)。此外,我們還把改革進(jìn)度后續(xù)增長(zhǎng)從50降低到了40。這讓政府改革一以貫之地增長(zhǎng),也讓改革等級(jí)提高之后的政府改革的持續(xù)進(jìn)行更加容易了。
Government Capacity
行政容量
Along with the above change, we also decided that we could make Reform Progress Growth even more strategic, by adding a malus to Administrative Efficiency if being over the Government Capacity - which is something that can be countered either by the Centralize State mechanic or by getting more Gov. Cap. with buildings, monuments, reforms, etc. This will certainly curb growth speed, but we think that this also adds some more depth to the game because it presents the player with the choice of how to get extra Gov. Cap. from the different features from where it can be expanded, but also an additional "How do I spend my precious Government Reform Progress" because it can be used either on the 'Centralize State' mechanic or in getting more Government Reforms.
除了上述改動(dòng)之外,我們還決定通過(guò)在超出行政容量時(shí)減少行政效率,以讓政府改革增長(zhǎng)更具戰(zhàn)略意義,這可以通過(guò)采用地區(qū)權(quán)力集中化機(jī)制或通過(guò)建筑、奇觀、改革等獲得行政容量上限來(lái)抵消,而這些當(dāng)然都受限于政府改革增長(zhǎng)速度。不過(guò)我們覺(jué)得這也增加了些許游戲深度,因?yàn)檫@給了玩家多種選擇來(lái)獲得額外的行政容量上限,還讓玩家思考“我應(yīng)該把我寶貴的政府改革進(jìn)度花在哪兒呢”,畢竟為數(shù)不多的改革進(jìn)度只能用于地區(qū)權(quán)力集中化和政府改革其中之一。
Thus, the change we implemented is adding -1% Administrative Efficiency for every 2% Governing Capacity above the cap. This way it scales logically and gives off a dynamic and natural effect on the expansion speed of the country in question.
因此,我們實(shí)施的改動(dòng)是,每超出行政容量上限2%就-1%行政效率。這樣的比例邏輯上是平衡的,并且給相關(guān)國(guó)家的擴(kuò)張速度帶來(lái)了一種動(dòng)態(tài)和自然的效果。

行政容量
當(dāng)前使用433/400
受到以下修正:
基礎(chǔ)值:+200
政府等級(jí):+200
超出上限的懲罰修正如下:
穩(wěn)定度花費(fèi)修正:+8.3%
顧問(wèn)花費(fèi):+8.3%
改善關(guān)系:-4.1%
核心化花費(fèi):+1.6%
侵略擴(kuò)張影響:+4.1%
行政效率:-4.1%
To help adjust the Government Capacity, we made that Courthouses and Town Halls no longer require an open building slot to be constructed, similar to how Universities work, making them a more interesting type of building. Additionally, the State House building now no longer requires an open building slot, and now decreases local governing cost by a percentage of 25% and a flat -25. These governing modifiers are doubled when constructed on a Paper, Gems or Glass province.
為了幫助調(diào)節(jié)行政容量,我們讓法院和市政廳不再需要空余建筑槽位就能建造了,就像大學(xué)那樣,它們現(xiàn)在是一類(lèi)更有趣的建筑了。此外,州議會(huì)建筑現(xiàn)在也不需要空余建筑槽位了,并且現(xiàn)在還能使全地區(qū)范圍的行政容量花費(fèi)減少25%以及基礎(chǔ)值減少25。這些行政容量修正值會(huì)在生產(chǎn)紙張、寶石、玻璃的省份翻倍。
Other Miscellaneous Changes
其他雜項(xiàng)調(diào)整
Aside from that, we've implemented a few more changes here and there, which we're covering in this miscellaneous section, as we think they might be of interest:
除上述內(nèi)容以外,我們還在許多零碎的地方實(shí)施了一些改動(dòng),羅列在雜項(xiàng)這一部分了,我們覺(jué)得它們可能還有點(diǎn)意思:
Expanding the Infrastructure of a province now increases local development cost by -25% instead of -5%. We decided against using Development Efficiency because it could end up at 0 Dev Cost for a province
擴(kuò)建省份的基礎(chǔ)設(shè)施現(xiàn)在增加當(dāng)?shù)匕l(fā)展花費(fèi)-25%而不是-5%。我們決定對(duì)發(fā)展效率動(dòng)刀了,因?yàn)槭》莸陌l(fā)展花費(fèi)甚至可以疊到0。
Ramparts give 1 Combat Roll Bonus for the defender.
壁壘為防御方額外提供1戰(zhàn)斗骰加成。
Pagan religious rebels can now force you to convert to their religion if the majority of your country has this religion. Nahuatl, Mayan and Ican are excluded from it due to their "primitive" status in the game.
原始宗教組的宗教叛軍現(xiàn)在可以強(qiáng)制你的國(guó)家改信,只要你大部分國(guó)土信仰他們的宗教。作為游戲中的原始宗教,納瓦特爾宗教、瑪雅宗教和因蒂崇拜也包含在內(nèi)。
If you have Mare Nostrum then the Spy Network in a foreign country will decrease AE Impact in that nation by -30% instead of -10%
如果你擁有“我們的?!?,那么在其他國(guó)家中的間諜網(wǎng)還會(huì)減少30%侵略擴(kuò)張影響,而不是10%。
Support Rebels now costs 30% Spy Network instead of 60%
支持叛軍現(xiàn)在只消耗30%間諜網(wǎng),而不是60%。
Scorched Earth now causes +0.25 Local Monthly Devastation alongside the -50% Hostile Movement Speed for 5 years
焦土政策現(xiàn)在在5年時(shí)間內(nèi)引起本地每月荒廢度+0.25以及敵軍移動(dòng)速度-50%。
Devotion now gives +25% Church Power, 25% Harmonization Speed, 0.001 Monthly Piety Accelerator, 0.5 Yearly Authority, 0.1% Yearly Patriarchal Authority, 0.5 Yearly Doom Reduction, 0.05 Yearly Karma Decay and 0.05% Clergy/Brahmins Loyalty Equilibrium additionally to the Papal Influence, Prestige and Global Tax modifiers. Note: this change has been added to make Theocracies more fitting for other religions too.
奉獻(xiàn)度現(xiàn)在除了教廷影響力、威望、全局稅收修正以外,還給予+25%教會(huì)力量、25%融合速度、0.001每月虔誠(chéng)增長(zhǎng)、0.5每年權(quán)威、0.1%每年牧首權(quán)威、0.5每年末日值減少、0.05業(yè)力衰退、0.05%教士/婆羅門(mén)階級(jí)忠誠(chéng)度均衡值。注:這一改動(dòng)使神權(quán)制對(duì)其他宗教來(lái)說(shuō)也更適配了。
Crimea now becomes a Tributary State of the Ottomans instead of a March when they seek Ottoman protection during the "Fate of the Crimean Khanate" event
如果克里米亞在“克里米亞汗國(guó)的命運(yùn)”事件中選擇尋求奧斯曼的保護(hù)時(shí),克里米亞現(xiàn)在是綠蘿的朝貢國(guó)而不是衛(wèi)戍國(guó)了。
There were a lot of things to cover today! Please let us know of any feedback you have regarding these changes, as we feel today's DD is more about engaging with the community on balance changes than any other. Also, keep in mind that the numbers presented still have room for improvement, so please stay civil in discussing them. Next week the DD will be all about the great art our team has been working on for the upcoming DLC, brought to you by @SaintDaveUK . See you!
今天的內(nèi)容可太多了!如果你對(duì)這些改動(dòng)有任何思考和意見(jiàn),請(qǐng)一定要發(fā)給我們!我們感覺(jué)今天的開(kāi)發(fā)日志中的平衡性改動(dòng)很多都是社區(qū)的功勞。此外,不要忘了現(xiàn)在呈現(xiàn)的數(shù)值改動(dòng)都還有進(jìn)一步平衡的空間,如果你有想法就快來(lái)社區(qū)友好討論吧。下周的開(kāi)發(fā)日志全篇都會(huì)是關(guān)于我們團(tuán)隊(duì)為了即將到來(lái)的DLC所做的美術(shù)工作。到時(shí)候@SaintDaveUK會(huì)給你們介紹的,再見(jiàn)!
翻譯:Strategemata Arcanunu 三里之塵
校對(duì):113322qwe1 三等文官猹中堂
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本作品英文原文著作權(quán)屬Paradox interactive AB所有,中文譯文著作權(quán)屬牧有漢化所有。