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《戰(zhàn)錘末日鼠疫2》1.02補(bǔ)丁修復(fù)了啥?(機(jī)翻)

2018-03-13 18:53 作者:丁香與黑醋栗  | 我要投稿

We know people had problems with Heroic Deeds - that bug is now fixed - and we want to say sorry by giving everyone two commendation chests.

我們知道人們?cè)谟⑿坌袨樯嫌袉栴},現(xiàn)在這個(gè)問題已經(jīng)解決了,我們想給每個(gè)人兩個(gè)表揚(yáng)箱說對(duì)不起。

This patch has been a lot about getting the balancing right and fixing some common crashes and bugs.

這個(gè)補(bǔ)丁是很多關(guān)于獲得平衡的權(quán)利和修復(fù)一些常見的崩潰和錯(cuò)誤。

Please keep us updated about any feedback and bugs that you may find. Thanks!

請(qǐng)隨時(shí)更新您可能發(fā)現(xiàn)的任何反饋和錯(cuò)誤。謝謝!


Balance

平衡


The troll ended up slightly harder than the other bosses, especially for new players. So we made some changes:

巨魔最終比其他BOSS更加強(qiáng)大,特別是對(duì)于新玩家。所以我們做了一些改變:

Troll pukes less amounts of vomit near itself (set to same amount, 30 liters as ranged puke).

巨魔嘔吐量少,嘔吐近本身(設(shè)置為相同,30升為吐)。

Troll puke liquid area lifetime reduced (from 10s to 7s).

巨魔嘔吐液區(qū)存在時(shí)間減少(從10到7S)。

Troll passive regen while walking around changed from 1.5/s to 0.5/s only on Recruit difficulty.

巨魔的被動(dòng)再生而走在從1.5/s到0.5/s只是困難難度。


Troll downed regen min health factor changed from 60% to 50% (you can murder half-a-troll per down now).

巨魔倒下的回血從60%改為50%(你可以殺人half-a-troll每下來)。


Stability

穩(wěn)定性


Fixed crash when starting level after changing cosmetic skin in the Keep.

換皮膚不再那么容易崩潰了。

Fixed crash when buffs were removed.

修正了當(dāng)buff被移除時(shí)的崩潰。

Fixed DX12 crash when selecting hero or exiting hero selection menu.

固定崩潰時(shí),選擇退出DX12英雄還是英雄選擇菜單。

Fixed rare crash occurring when switching characters.

修復(fù)切換字符時(shí)罕見的崩潰。

Fixed crash when Sienna Unchained was set on fire by Warpfire Throwers or Stormfiends .

修復(fù)崩潰時(shí),Sienna Unchained被warpfire投擲或stormfiends放火。

Fixed hotjoin crash when a player joins during Halescourge fight.

固定hotjoin崩潰時(shí),玩家在halescourge加入戰(zhàn)斗。


Fixes

修復(fù)


Fixed a bug where clients would not receive any rewards when completing a deed, if the owner was not the host.

修正了一個(gè)錯(cuò)誤,如果委托人不是房主的話,在完成契約時(shí),玩家是不會(huì)得到任何獎(jiǎng)勵(lì)的。

Fixed dual sword push-stab wield chain window.

固定雙劍推刺鏈窗。

Fixed Fort Brachsenbrücke pickup tome.

固定炮臺(tái)brachsenbrüCKE拾取時(shí)間。

Fixed missing achievements for completing Skittergate.

固定失蹤的成績(jī)完成skittergate。

Damage numbers on training dummies set as a multiple of 100.

訓(xùn)練假人的傷害數(shù)字設(shè)置為100的倍數(shù)。

Kill feed should now show the correct career portraits.

現(xiàn)在應(yīng)該顯示正確的職業(yè)肖像。

End screen scoreboard should now show the correct career portraits.

最終屏幕記分牌現(xiàn)在應(yīng)該顯示正確的職業(yè)肖像。

Give item UI should now show the correct career portraits.

給項(xiàng)目UI現(xiàn)在應(yīng)該顯示正確的職業(yè)肖像。

Matchmaking panel should now show the correct career portraits.

配對(duì)小組現(xiàn)在應(yīng)該顯示正確的職業(yè)肖像。

Fix chaos raiders getting stuck after being in a vortex.

修正混亂者陷入漩渦后陷入困境。

Fixed issue with bots missing during the Rasknitt fight

修復(fù)機(jī)器人戰(zhàn)斗中失蹤的問題

Fixed a location where bots were not coming to rescue the player hanging to a wooden platform on Skittergate level.

修復(fù)機(jī)器人不救人的錯(cuò)誤。

Fixed the ramp on the Skittergate end event that was not hotjoin synced.

固定在skittergate結(jié)束事件,不hotjoin同步斜坡。

12 descriptions updated and 4 talents renamed in Simplified Chinese.

12個(gè)描述更新,4個(gè)天賦用簡(jiǎn)體中文重命名。

Fixed various localization and subtitle-issues.

修復(fù)各種本地化和字幕問題。


Known Issues

已知問題

Attempting to upgrade an illusion weapon will instead salvage the illusion

這就是我之前說的升級(jí)幻化武器反而會(huì)造成幻化消失。

Backend issues with ISP UPC in Poland is still unresolved

ISP UPC波蘭后端問題仍未解決

The host can crash during the Skarrik Spinemanglr boss fight if a player joins/leaves the game

主機(jī)可以Skarrik Spinemanglr與BOSS的戰(zhàn)斗中如果玩家加入/離開游戲

Skittergate bosses are currently in an unstable state.

skittergate的BOSS目前都處于不穩(wěn)定的狀態(tài)。



Next patch

下一個(gè)補(bǔ)丁

We are aware of the issues regarding the Skittergate level, we are currently working on fixing these issues. Patches are worked on continuously, and will be pushed out on a daily basis if deemed stable.

我們都意識(shí)到了問題的skittergate水平,我們目前正在努力解決這些問題。補(bǔ)丁是連續(xù)工作的,如果被認(rèn)為是穩(wěn)定的,每天都會(huì)被推出來。

《戰(zhàn)錘末日鼠疫2》1.02補(bǔ)丁修復(fù)了啥?(機(jī)翻)的評(píng)論 (共 條)

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