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【CS:GO】2021年5月28日更新日志

2021-05-28 12:02 作者:內(nèi)格夫CSGO  | 我要投稿

反恐精英:全球攻勢(shì)2021年5月28日更新日志?
翻譯:@內(nèi)格夫CSGO?

[MISC]?

- Added option '2'?to sv_damage_print_enable, which, when set, will only print damage output after round has ended.
- Coach positions are now saved in round backup files.
- In Deathmatch, fixed the ability to extend invulnerability by repeatedly issuing the "open_buymenu" command.
- In Retakes, armor value now remains fixed during card selection.

【雜項(xiàng)】

?向控制臺(tái)指令sv_damage_print_enable增加參數(shù)“2”,當(dāng)該參數(shù)生效時(shí),將在回合結(jié)束后僅顯示所造成的傷害(譯者注:參數(shù)為“1”時(shí),會(huì)同時(shí)顯示造成和受到的傷害)
?教練位置現(xiàn)在會(huì)保存在回合備份文件中;
?在死亡競(jìng)賽中,修復(fù)了通過重復(fù)發(fā)送“open_buymenu”指令來延長(zhǎng)無敵時(shí)間的漏洞;
?在回防模式中,護(hù)甲數(shù)值將在選擇裝備卡時(shí)保持固定;

[VSCRIPT]

- Fixed bounding box issue for rotated entities.

【VScript】

?修復(fù)了旋轉(zhuǎn)實(shí)體的邊界盒問題;

[MAPS]

Ancient
- Art-revision on bombsite B and surrounding area.
- Higher contrast base textures at B for better player reads.
- Fixed random missing micro-polygons in bomb B totem/sculpture.
- Recolored plywood throughout the map for better contrast.
- Straightened out broken-wall passage to bombsite B.
- Tweaked spawnpoint placement for both teams.

【地圖】

遠(yuǎn)古遺跡
- 對(duì)B包點(diǎn)及周圍區(qū)域進(jìn)行外觀上的美術(shù)修正;
- 提高了B點(diǎn)基礎(chǔ)紋理的對(duì)比度,以便玩家觀察;
- 修復(fù)了B點(diǎn)圖騰/雕像上隨機(jī)缺失的微小多邊形貼圖;
-?重新修改地圖中膠合板的顏色,以增強(qiáng)對(duì)比度;
- 拉直了通往B點(diǎn)的破損墻壁通道;
- 調(diào)整了雙方陣營(yíng)的出生點(diǎn)位置;

Grind

- Reduced lurk positions in mid for more fluid rotations.
- Lowered cover on A Short to allow boosting over smokes.
- Removed unintended boost locations.
- Fixed multiple bomb stuck spots.
- Minor quality of life and art updates.

鈾礦基地

-?減少了中路的躲藏位置,使轉(zhuǎn)點(diǎn)更流暢;
- 降低了A小道的掩體高度,以便煙后雙架;
- 移除了一些非預(yù)期的雙架點(diǎn)位;
- 修復(fù)了多個(gè)卡住雷包的地點(diǎn);
- 微小的外觀更新;

Mocha

- Clipping improvements.
- Navigation mesh improvements.
- Added additional bombsite markers.
- Bug fixes: deathmatch gamemode spawns, CT spawn soundscape, minor lighting errors.

摩卡小鎮(zhèn)

- 碰撞體積改進(jìn);
- 導(dǎo)航網(wǎng)格改進(jìn);
- 增加了額外的包點(diǎn)標(biāo)志;
- 修復(fù)錯(cuò)誤:死亡競(jìng)賽游戲模式下的出生點(diǎn);CT復(fù)活音效;微小的燈光錯(cuò)誤;

Cache

- Performance optimizations.?(Thanks leplubodeslapin!)
- Reduced bird sounds volume.
- Reduced contrast on some textures.
- Brightened sky slightly.
- Fixed minor issues. (Thanks imik!)
- Restored vivid color to select textures and models.
- Restored select details even on lowest graphical settings.

死城之謎

- 性能優(yōu)化(感謝leplubodeslapin)
- 降低了鳥叫聲的音量;
- 降低了一些紋理的對(duì)比度;
- 輕微提升天空亮度;
- 修復(fù)了一些微小錯(cuò)誤(感謝imik)
- 恢復(fù)鮮艷顏色以選擇紋理和模型;
- 為最低畫質(zhì)設(shè)置恢復(fù)選擇細(xì)節(jié)。


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