五月天青色头像情侣网名,国产亚洲av片在线观看18女人,黑人巨茎大战俄罗斯美女,扒下她的小内裤打屁股

歡迎光臨散文網(wǎng) 會(huì)員登陸 & 注冊(cè)

刪掉Godot C#版本后出現(xiàn)的包引用問題

2023-08-18 15:16 作者:悄悄的阿添  | 我要投稿


創(chuàng)建c#項(xiàng)目 命令行dotnet run 出現(xiàn)下面的錯(cuò)誤

C:\Program Files\dotnet\sdk\6.0.413\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(267,5)

: error MSB4018: “ResolvePackageAssets”任務(wù)意外失敗。 [D:\project\GameEngine\CSharp\CSharp.csproj]

C:\Program Files\dotnet\sdk\6.0.413\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(267,5)

: error MSB4018: NuGet.Packaging.Core.PackagingException: 無法找到回退包文件夾“C:\Users\feng\AppData\Roaming\Godot\mono\GodotNuGe

tFallbackFolder”。 [D:\project\GameEngine\CSharp\CSharp.csproj]

C:\Program Files\dotnet\sdk\6.0.413\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(267,5)

: error MSB4018:? ? at NuGet.Packaging.FallbackPackagePathResolver..ctor(String userPackageFolder, IEnumerable`1 fallba

ckPackageFolders) [D:\project\GameEngine\CSharp\CSharp.csproj]

C:\Program Files\dotnet\sdk\6.0.413\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(267,5)

: error MSB4018:? ? at Microsoft.NET.Build.Tasks.NuGetPackageResolver.CreateResolver(IEnumerable`1 packageFolders) [D:\

project\GameEngine\CSharp\CSharp.csproj]

C:\Program Files\dotnet\sdk\6.0.413\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(267,5)

: error MSB4018:? ? at Microsoft.NET.Build.Tasks.NuGetPackageResolver.CreateResolver(LockFile lockFile) [D:\project\Gam

eEngine\CSharp\CSharp.csproj]

C:\Program Files\dotnet\sdk\6.0.413\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(267,5)

: error MSB4018:? ? at Microsoft.NET.Build.Tasks.ResolvePackageAssets.CacheWriter..ctor(ResolvePackageAssets task) [D:\

project\GameEngine\CSharp\CSharp.csproj]

C:\Program Files\dotnet\sdk\6.0.413\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(267,5)

: error MSB4018:? ? at Microsoft.NET.Build.Tasks.ResolvePackageAssets.CacheReader.CreateReaderFromDisk(ResolvePackageAs

sets task, Byte[] settingsHash) [D:\project\GameEngine\CSharp\CSharp.csproj]

C:\Program Files\dotnet\sdk\6.0.413\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(267,5)

: error MSB4018:? ? at Microsoft.NET.Build.Tasks.ResolvePackageAssets.CacheReader..ctor(ResolvePackageAssets task) [D:\

project\GameEngine\CSharp\CSharp.csproj]

C:\Program Files\dotnet\sdk\6.0.413\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(267,5)

: error MSB4018:? ? at Microsoft.NET.Build.Tasks.ResolvePackageAssets.ReadItemGroups() [D:\project\GameEngine\CSharp\CS

harp.csproj]

C:\Program Files\dotnet\sdk\6.0.413\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(267,5)

: error MSB4018:? ? at Microsoft.NET.Build.Tasks.ResolvePackageAssets.ExecuteCore() [D:\project\GameEngine\CSharp\CShar

p.csproj]

C:\Program Files\dotnet\sdk\6.0.413\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(267,5)

: error MSB4018:? ? at Microsoft.NET.Build.Tasks.TaskBase.Execute() [D:\project\GameEngine\CSharp\CSharp.csproj]

C:\Program Files\dotnet\sdk\6.0.413\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(267,5)

: error MSB4018:? ? at Microsoft.Build.BackEnd.TaskExecutionHost.Microsoft.Build.BackEnd.ITaskExecutionHost.Execute() [

D:\project\GameEngine\CSharp\CSharp.csproj]

C:\Program Files\dotnet\sdk\6.0.413\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(267,5)

: error MSB4018:? ? at Microsoft.Build.BackEnd.TaskBuilder.ExecuteInstantiatedTask(ITaskExecutionHost taskExecutionHost

, TaskLoggingContext taskLoggingContext, TaskHost taskHost, ItemBucket bucket, TaskExecutionMode howToExecuteTask) [D:\

project\GameEngine\CSharp\CSharp.csproj]



原來是之前用Godot游戲引擎的c#版本, 它添加的包引用, 后來刪了后, 新建的c#項(xiàng)目找不到這個(gè)包,?

把它刪了 C:\Users\feng\AppData\Roaming\NuGet\config\Godot.Offine.config

我直接刪了掉?C:\Users\feng\AppData\Roaming\NuGet了?

刪掉Godot C#版本后出現(xiàn)的包引用問題的評(píng)論 (共 條)

分享到微博請(qǐng)遵守國(guó)家法律
湟源县| 白朗县| 海淀区| 高安市| 张掖市| 枣庄市| 清新县| 波密县| 饶阳县| 清水河县| 资源县| 灵寿县| 涿鹿县| 方城县| 南雄市| 台湾省| 泸溪县| 福建省| 牟定县| 商城县| 永吉县| 长武县| 梓潼县| 永寿县| 高雄市| 白银市| 尼玛县| 金秀| 广灵县| 广西| 肥西县| 泗阳县| 阳江市| 乌鲁木齐市| 贡山| 佛学| 砀山县| 岗巴县| 江山市| 榆林市| 海淀区|