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Airi Pan Visual Development Painting18.08

2022-12-20 17:12 作者:FilMMedium  | 我要投稿


?18 Lesson 4 - Classic VisDev Painting Part 1 - Visual Development Paintin P18 - 00:01視覺化訓練。?

One of the most common questions that circulate around in our industry is what is the difference between concept art and vis dev or visual development??藝術概念?概念設計?視覺發(fā)展?關鍵幀,都是什么含義呢?what are these terms? Concept design, concept art, visual development, blue sky, key frames, blah, blah, blah, blah, blah. Even when I discuss it with my friends, the answer is hazy. But let me explain why, and you'll understand why all these terms kind of blend together. ?

P18 - 00:51混合在一起的原因??

First of all, when we look at the production of a typical movie or game, it begins with an idea.?所有的影視?游戲都是源自一個想法的。Then it moves into a phase known as blue sky, where a lot of paintings in just general kinds of brainstorm work is done to envision what the final product could kind of look like. Typically these are incredibly wild and can be very different to what the actual final product is. Because at this stage, different artists are trying different things to see If the art director likes or wants to settle with a particular style or aesthetic.?從創(chuàng)意到最后的作品,各有千秋,因為不同的導演追求的審美不同。Afterwards it moves into pre production, where now we're closer to establishing an actual style Guide and usually a pretty solid script. So artists are as a tackle what specific places would look like or what the final product could kind of be different locations. And it gives the director, producer, and three model as an idea of how much they're going to need to build for the actual movie.?此后進入到制片前的狀態(tài),現(xiàn)在構建草圖,比如具體的異域風格,給導演?制片?建模大概的思路。Now, blue sky and pre production really flow into each other. And depending on the studio, sometimes they can be the same thing. Typically the smaller your team, the less time that they have for blue sky. And so they just kind of call it pre production.?工作室越小,留給制片前的時間成本就越少,所以藍圖和制片前環(huán)節(jié)可以統(tǒng)稱為制片前準備。?

P18 - 02:08原則。?

Typically as a rule of thumb, blue sky is usually much more crazy and experimental in comparison to pre production VisDev, because at this point not that much has been sorted out and artists can crank out stuff from the wildest part of their imagination.?與制片前相比,藍圖要足夠的瘋狂具備實驗性。For example, the amazing blue sky art that was done for tangled include art by Claire Keane and Craig mullins. paint a picture puzzle as a realistic girl for one of the blue sky paintings,比如《魔法公主》繪制的現(xiàn)實女孩。?which obviously disney probably wouldn't go for it because disney wants a much more cartoon animated look.?迪斯尼喜歡卡通而不是真實世界女孩。?

P18 - 02:41迪斯尼。?

So this is definitely considered more towards blue sky because this is kind of a big but what if. after a pre production is done, now we move into production or actually building all of the three d models we‘re doing lighting and we're setting up cameras and we're taking shots.?制片前流程做好了,現(xiàn)在我們探討制片或構建3D模型燈光和我們構建設想和拍照。The concept art now is not really big paintings anymore, but rather they are sheets that tell the three D modeller at exactly how to do something.?概念藝術現(xiàn)在不是很大的環(huán)節(jié),而是告訴3D建模師具體做什么。And video games and animation. This can involve a lot of line art as that's the clearest indication to a three d modellers as to where to make their cuts.?游戲視頻和動畫,涉及到很多線條藝術,對3D建筑師非常清晰的指示哪里去做切口。bevels and such. We call this production art because it's specifically for well production.我們稱之為制片藝術,因為這是為了更好的制片準備的。?As you can see for Elsa's dress. Every single little detail needs to be thawed out and designed and put onto an orthographic like template,?你可以看到Elsa的衣服細節(jié)需要被設計,并且放到正字圖的模板上。so that a 3D modeler can then take it and model it. Additionally during production. You can also be a matte painter or background painter, or do you physically have to paint in? Well, as you guessed it, the background.這樣3D建模師可以選擇并且建模,可以是場景繪制,或者需要費力氣繪制的是背景。it is very costly for a 3D modeller to build everything in the entire scene.?整個場景中3D建模成本太高了。So it's much easier for someone to paint in the illusion of a bigger scene.?繪制3D背景成本低很多。Although typically these days matte painting for live action movies also has a lot of 3D involved in it?當然經(jīng)典的還是有3D建模的參與進來。and animation well without background painting, there can be no setting whatsoever.有的動畫沒有背景繪制。?

P18 - 04:02實景真人的影視。?

in live action movies, film and video games. You would be known as a matte painter, but in animation. You are a background painter,?在真人影視,你可能是蒙版繪制,在動畫,你叫做背景繪制。because this is literally going to be what the audience sees on screen one for one.?給觀眾看一幀一幀的背景。

P18 - 04:16制作后期。?

And now finally, post production. This is where visual effects come in. And let me just super quickly add some arrows, so that you can see the timeline. Sometimes concept artists are still needed to help visualize what some of those effects could look like. 加入箭頭就可以清楚這套工作流。But it's more rare. Here are the effects VFX samples was done by the once again incredible Ryan lane for doctor strange. Technically this art could still be made during production and even during the blue sky phase. 比如《奇異博士》制片還是在藍板階段。So it's not really actually VFX VFX works. and actual form of the VFX effects would be taking a scene from the movie adding in compositing in the items and recreating that shot to make it look as if it was part of the movie. That's what actually VFX does. 真正VFX作用是,選擇合成圖,比如人物P到背景里,并且和影片風格一致的。Although sometimes someone needs to contact the VFX as the parties will be brought on. The timeline is quite fluid. Every project has a different timeline. There is really no single formula. And all the art you do here, except for matte painting and background painting, is considered concept art. However, when you get more specific the work you do in production, such as rack sheets, these could be considered proper design. And the. And you can get character design or you can get environment design.你可以做道具設計,角色設計,環(huán)境設計。 However, the painting specifically that you do around the production and pre production time. 針對制片前和制片,This is a grey zone because it can be considered either visual development, key frame painting or just general concept art.這都是灰色區(qū)域,因為可以被考慮成視覺發(fā)展,關鍵幀繪制或普通的概念藝術。 This is because every single studio has their own definition and calls these paintings a different name, because for each production, these paintings will have different purposes.因為每個單獨工作室有自己的定義,不同環(huán)節(jié)有不同的命名,因為雖然同樣的環(huán)節(jié),被賦予意圖是不同的。?

P18 - 05:55具體繪制不同的目標。?

Blue sky paintings are only a sneak peek of what the final movie or game could potentially look like. 藍圖是前瞻看影視或游戲看起來會是什么樣。Sometimes an artist is asked to make specific key frames of moments of what will happen in the movie and is trying to emulate as close to a final frame in the movie as possible.有的藝術家要求做具體關鍵幀來模擬盡可能的接近影視最終的效果。 Other times is to establish a location very well and is almost borderline environment design, but it's meant to show off the world. 其它時間創(chuàng)建環(huán)境,像是環(huán)境設計的邊界,為了更好的展示故事世界。?

P18 - 06:17定義。?

So you see there is no dictionary of concept art out there that says, OK, you're a proper design and you are a concept design and visual development. 這里沒有明確的界定,比如你是場景設計,概念設計或視覺設計。So there is no scientific terms. But rather, these terms are kind of thrown all over the place. However, typically, the term visdev development is used within the animation industry. You'll see the term visdev with an animation a lot, the opposite for video games, especially for hyper realistic games. They typically stick with the term concept art and concept design, to describe the paintings done for pre-production. 在制片前的,動畫產(chǎn)業(yè)叫做Visdev, 在視頻游戲叫做概念設計。My theory is that someone in animation called these paintings like these general production paintings development. And it just stuck. and the same thing for video games. So when you're in either industry, you kind of just hop back and forth between these two terms. 如果你在制片和游戲視頻兩個部門之間切換,兩個專業(yè)用語之間切換。Stylized video games, however, usually use a healthy amount of both terms for my experience. Essentially in a nutshell, it depends on the production on a team that you are on. But the work should really all be the same.所以用于取決于你所在的領域,但是功課內容一致的。 That's why the answer is so great, because it's always a version of it depends. All right? Now, enough of time in? a dictionary terms, 所以答案永遠是取決于你在哪個部門,或許答案不讓你滿意,術語相關討論很多了。?

P18 - 07:28如何創(chuàng)建場景。?

接下來我們研究如何創(chuàng)建這些繪制。we're going to focus on how to actually create one of these paintings, which is a much harder fight than merely memorizing words and terminology.比單純的區(qū)分不同領域不同術語難度要大。 Today, since we're targeting a more animated style, will dub this as this vesdiv lesson.因為我們偏向動畫設計,所以選擇選Vesdiv命名。 As we progress further and further into the course. You will soon discover that we will discuss the thinking and concepts less, but dive more into the specifics of how to execute these pieces. 隨著課程的深入,你會發(fā)現(xiàn)我們探討的思維和概念越來越少,更深入探討如何執(zhí)行碎片理念。So basically, in a nutshell, less talking for me and less lecturing, more doing. 簡言之,少探討理論,更多用來實踐。best part of these videos, though, is that you can play them over and over and over again however much you want. You know, sometimes when you like, you just blink in your class and the teacher has finished half the painting. And like that one blink and you feel like you literally turn your head away for like half a second. Thankfully you will never run into that here because you can just play it by voice over and over and over again. All right, let's get started.


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