五月天青色头像情侣网名,国产亚洲av片在线观看18女人,黑人巨茎大战俄罗斯美女,扒下她的小内裤打屁股

歡迎光臨散文網(wǎng) 會員登陸 & 注冊

How to find exposed skyboxes(20210311)

2021-03-11 19:37 作者:Hildskjalf  | 我要投稿

As far as i’m aware, there is no command which can highlight the skybox in-game.? The best way for finding these skyboxes is decompiling the maps in the hammer editor: https://www.youtube.com/watch?v=Pt4KMsDTP_E.??

This video explains how to decompile maps and view them in hammer.? If you end up loading the map and it’s filled with error models, it means that the map has custom models and materials which are not included in your models and materials directory (located at: Steam\steamapps\common\Counter-Strike Global Offensive\csgo).??

?

Make sure you check “Include embedded models” when decompiling.? You will end up with the decompiled vmf, and a folder which includes the custom models and materials.? Just place those in your models and materials directory, and reload the vmf in hammer.??


?

Once successfully loaded, you want to uncheck ‘Tool brushes’ and ‘Entities’ visgroups, since it can look cluttered with them enabled.? From here, you can now look around the map for skyboxes with the top face exposed.

?

Useful molotov commands:

cl_grenadepreview 1:

shows a live trajectory of the molotov

?

sv_grenade_trajectory 1:

shows a trajectory of the molotov after its thrown

?

sv_grenade_trajectory_time [time]:

adjusts how long the trajectory is on screen

?

molotov_throw_detonate_time [time]:

adjusts how long it takes for the molotov to explode

?

inferno_flame_lifetime [time]:

adjusts how long the molotov will burn


How to find exposed skyboxes(20210311)的評論 (共 條)

分享到微博請遵守國家法律
乌拉特后旗| 凌海市| 渭源县| 察雅县| 铅山县| 威宁| 报价| 克山县| 泰兴市| 乐安县| 阳谷县| 都匀市| 武城县| 启东市| 娄烦县| 图片| 闸北区| 寿阳县| 内丘县| 石渠县| 延津县| 镇宁| 泗阳县| 庄浪县| 平潭县| 吴忠市| 阳山县| 唐海县| 巴中市| 沈阳市| 宁明县| 邯郸县| 滨州市| 巴东县| 昭苏县| 丽水市| 县级市| 新疆| 嘉兴市| 永平县| 历史|