【戰(zhàn)爭雷霆】“火與冰”版本測試服內(nèi)容解包

2.19.0.79 -> 2.20.0.17?
New air vehicles
A-6E TRAM (text only)
A-20G-30 (model only)
B-239
Bf-109G-2 finland
Bf-109G-6 finland
A-1H
D.XXI Series 3
J34
Hurricane Mk. I/l
Ju 88A-4 finland
MiG-21bis finland
Q-5L
T-2 Early
Recon Micro 360
Vampire FB.52A finland
New ground vehicles
TOR-M1
SANTAL
Sd.Kfz. 251/9
TCM-20
ZSU-23-4 israel
ZSU-57-2 israel
AS.42/47
TKX prototype
Comet Mk. I finland
Charioteer Mk. 7 finland
Leopard 2A4 finland
Leopard 2A6 finland
PT-76B finland
Pz.Kpfw. IV J finland
T-28 finland
T-34 1941 finland
T-34-85 (ZiS-S-53) finland
T-54 1951 finland
T-72M1 finland
T-80U finland
ZSU-57-2 finland
Churchill Crocodile
Churchill Crocodile Trailer
Bosvark
M1A2 SEP
New naval vehicles
Hugin
Folaga (model only)
IJN Fusō
HMS Glorious
HMS Diana (model only)
USS Frank Knox
Besposhchadny
One new WorldWar loading screen : “Luzon 1941”
Layer sensitivity changed for two WW loading screen (How much a layer moves according to your mouse)
Chinese Farm
Nordwind
New collections :
Submachine Gun, contain : PPS, MP40, Sten, Thompson
Reward for completing it : Austen Mk1
New parameter for DamageModelHits : outlinesResolutionScaleForShips = 2.0
Artillery doesn’t produce explosion when hitting Dirt, Sand or Snow
Smoke Shell seems to produce an explosion now.
New and changed parameters for Gameparams :
name = explosion_ship_big
terraformMinPenetration = 20.0
minRadius : 0.04 -> 0.02
explosionRadiusMult = 0.3
mininmumRadiusForShrapnel : 0.15 -> 0.01 //not a typo
minRadiusForBulletHoles : 0.01 -> [0.02, 0.0]
Removed splashRadiusMult
multForBulletHolesRadius : 3.0 -> 0.7
minCaliberForBulletHoles : 0.012 -> 0.014
multForBurnRadius = 1.0
minBurnRadius = 0.01
maxBurnRadius = 0.5
maxRadiusForBulletHoles = 1.0
multForRadiusDiffMark = 1.3
minRadiusDiffMark = 0.0
maxRadiusDiffMark = 10.0
multForRadiusShrapnelDecal = 3.5
minRadiusShrapnelDecal = 0.25
maxRadiusShrapnelDecal = 10.0
multForRadiusBulletDiffMark = 0.3
minRadiusBulletDiffMark = 0.0
maxRadiusBulletDiffMark = 10.0
shrapnelDecalsSize : 1.2 -> 1.0
defaultAirCannonsSpeedDispersion = 0.025
defaultTankCannonsSpeedDispersion = 0.0
enableBotTorpedoShooting = True
torpedoShootByBotMaxDistance = 7500
preventBotsLeavingBattleArea = True
wheelFireFxName = “tank_fire_track”
wheelFireTimers = [7.0, 3.0]
duplicatedTime : 30 -> 10
chatMessagesTime : 30 -> 10
holeRenderingRadius parameters changes :
New terraform parameter change :
New prefetchEffects parameter change :
gameplay parameter changes
yawOffsetMult = 30.0
pitchKi = 0.01
pitchKd = 0.01
pitchMax = 15.0
Av_8c : loadout changed from countermeasures to 2x 1000 lbs bombs
killStreaksUnits/bomber :
New orbit param (for drone loitering)
Japanese and Swedish helis now use their own “research done” images :
https://raw.githubusercontent.com/gszabi99/War-Thunder-Datamine/2.20.0.17/images.vromfs.bin_u/images/researches/japan_heli_finishedresearch.jpg
https://raw.githubusercontent.com/gszabi99/War-Thunder-Datamine/2.20.0.17/images.vromfs.bin_u/images/researches/sweden_heli_finishedresearch.jpg
Japanese and Swedish helis now use their own “New Modification” images :
https://raw.githubusercontent.com/gszabi99/War-Thunder-Datamine/2.20.0.17/images.vromfs.bin_u/images/researches/japan_heli_newmodificationresearch.jpg
https://raw.githubusercontent.com/gszabi99/War-Thunder-Datamine/2.20.0.17/images.vromfs.bin_u/images/researches/sweden_heli_newmodificationresearch.jpg
Added damageable assets of the new arctic map.
New engine sound for the Z19
New attachables :
placeholder image only, sorry
https://raw.githubusercontent.com/gszabi99/War-Thunder-Datamine/2.20.0.17/images.vromfs.bin_u/images/attachables/austen_mk_1.png
Austen Mk1
Cake Anniversary (probably for their anniversary)
New tank belt (currently just a “belt” of their “not belt” ammo) : (copy-paste of non-belt variants)
APBC
APCBC
HE frag
Projectile change :
AP : now use the “AP belt” animation
AP-I : now use the “AP belt” animation instead of “AP”
AP-I-T : now use the “AP belt” animation instead of “AP”
APC-T : now use the “AP belt” animation instead of “AP”
APCR : now use the “APCR belt” animation
APCR-T : now use the “APCR belt” animation instead of “APCR”
APHE : now use the “APHE belt” animation instead of “APHE”
Frag- I: now use the “HE belt” animation
Frag-I-T : now use the “HE belt” animation instead of “HE”
HE : now use the “HE belt” animation
HE-Frag-I-T : now use the “HE belt” animation instead of “HE”
HE-I : now use the “HE belt” animation
HE-I Mine : now use the “HE belt” animation
HE-I-T : now use the “HE belt” animation instead of “HE”
HE-I-T Mine : now use the “HE belt” animation instead of “HE”
SAPI : now use the “SAP” animation instead of “APHE”
New armor type : ERA ARAT
armorThickness = 1.0
armorThrough = 1.0
restrainDamage = 0.5
createSecondaryShatters = False
hidableInViewer = True
hidableInXrayViewer = True
ricochetAngle = 70.0
ricochetCosinePower = 3.0
ricochetDamage = 0.95
cumulativeArmorQuality = 2.75
genericArmorQuality = 0.1
genericDamageMult = 0.8
cumulativeDamageMult = 2.1
explosionArmorQuality = 0.1
explosionDamageMult = 5.0
tandemPrechargeArmorQuality = 0.33
explosiveFormedProjectileArmorQuality = 0.5
Parameters removed for Ship wood :
explosionArmorQuality
shatterArmorQuality
genericArmorQuality
cumulativeArmorQuality
createSecondaryShatters
There’s now a big array of value for a variable that was before empty : explosiveMassToExplosiveRadius
FM changes (MaxDV is max viscous drag)
A129-A, A129-CBT, A129-Int, T-129 Atak :
AileronMaxDV : 100 -> 10
ElevatorMaxDV : 65 -> 10
RudderMaxDV : 60 -> 10
Engine Inertia : 1.001 -> 2.501
Propeller Inertia : 1.5 -> 0.5
Propeller Oswald's Efficiency Number : 1.85 -> 0.85
A129-A, A129-Int, T-129 Atak : (A129-A is hidden premium, Int is unused)
Engine Max RPM : 7600 -> 8900
A129-CBT :
Engine Max RPM : 7600 -> 8100
AH 2 Rooivalk :
Engine Max RPM : 26000 -> 29000
AH-64 (All), AH Mk1, AHS :
AileronMaxDV : 40-> 8
ElevatorMaxDV : 40-> 8
RudderMaxDV : 30-> 8
Engine Inertia : 1.001 -> 2.001
Propeller Inertia : 1.0 -> 0.4
Mirage 3C, Mirage 3E:
Booster is no longer external
FuelAccumulatorCapacity1 : 0.0 -> 50.0
Loadouts changes :
A-4B : Zuni removed from loadouts and modifications. (it’ll get custom loadouts)
A 109 EOA-2, AH-1S, AH-1Z, BO-105, G-Lynx, HKP9A (FC), Lynx AH Mk1, MD500-TOW, UH-1C : TOW visual model changed
AV-8A, AV-8C, Buccaneer S1 and S2, F-105D, Harrier GR1 and GR3, Vautour 2A (all), Vautour 2B : Added custom loadouts
Canberra B (I) Mk6 : Outer bombs are now considered external
G.91 (all) : Bombs are now dropped separately
Ki 67: Now have access to 800 kg Mod80 Mk1 bomb
Mi 24V : Have 80 S-8KO now instead of 79 in the 4x9M114 + S-8KO loadout
French Vautour 2N : Removed all loadouts, except Countermeasure one (not selectable) (it’ll get custom loadouts)
DM changes
F-14 : Selecting the 7E-2 on slot 2, 3, 4 or 5 prevents carrying any kind of 7F on slot 2, 3, 4 and 5
Israel F-4E : Selecting Aim-9D or 9G on slot 5 or 7 prevents carrying 2 BLU 27 on slot 6
Phantom FG. 1, Phantom FGR. 2, Harrier GR3, Jaguar GR1A : RWR changed from AN APR 25 to ARI 18228
Harrier GR7:
RWR changed from AN ALR 67 to ARI 23333
Bombs changed from 500lb to 540lb
Carrying the TIALD pod doesn’t remove the guns anymore
Jaguar A: Now uses the ATLIS II pod instead of the TIALD
Jaguar E :
Targeting pod now generates drag
Ripping point of wings changed
Ka-50 : Jettisoning the Vikhr launchers didn’t drop the missiles, fixed
Ka-52 : Icon for 6 ATGM pod changed from 8 to 6 missiles (loadout icon change only)
Kfir C.7 : New preset with 4 Shafrir 2
Ki-61-II Early, Ki-100-II, Ki-100 Early :
Cannons ammo : 250 -> 200
MG ammo : 200 -> 250
Ki-67-I (Both):
Rank IV
On the left of the 14 in mod 30
Horizontal limit : -60° to 60° -> -180° to 180°
Vertical limit : -60° to 60° -> -10° to 30°
Horizontal limit : -60° to 60° -> -180° to 180°
Vertical limit : -60° to 60° -> 0° to 25°
Nose turret
Dorsal turret : Vertical limit : -20° -> -25°
Tail turret :
New modification : 14 in mod 35 800kg bomb
Ki-109 : Tail turret :
Horizontal limit : -60° to 60° -> -180° to 180°
Vertical limit : -60° to 60° -> -10° to 30°
Mi-24P (All) : now have CCIP for bombs
MiG-23BN :
CCRP fixed
Cockpit changed
PBY-5 (All) :
Horizontal limit : 5° to 125° -> 0° to 130°
Vertical limit : -10° to 60° -> -80° to 80°
Nose turret Vertical limit : -10° to 70° -> -30° to 90°
Side turret (the right turret has inverted horizontal values):
Po-2 (all but event gamemode one) : Max custom loadout weapon load : 300 -> 307 kg
Scimitar : The hook now weight 2.5 kg
Su-17M2 : Cockpit changes :
sightInFov = 50.5
sightOutFov = 40.5
sightFov = 1.0
Optic turret added on slot 0
Added a laser sight for the targeting pod
Su-17M4 :
Cannot carry the Kh-23M anymore
Max custom loadout load : 4100 -> 4160.0
Max custom loadout left load : 2000 -> 2100.0
Max custom loadout right load : 2000 -> 2100.0
Removed Kh-23M Modification
Su-25 (All) :
Horizontal limit : -20° to 20° -> -12° to 12°
Vertical limit : -20° to 20° -> -30° to 6°
Targeting pod :
Orion :
Sight fixed
No longer have a Mach limit for launching missiles
Recon Micro :
Horizontal limit : -89.5° to 89.5° -> full 360°
Vertical limit : -89.5° to 89.5° -> -80° to 15°
Every part’s HP lowered, except the elevons
Camera :
UH-1B, UH-1C (all) : grenade launcher weight : 105.7 -> 152 kg
Z-9W, Z-9WA, Z-10: Engine sound : SA 313B -> Z19
Z-9W
Rocket pod weight 0.01 -> 50 kg
Rocket pod drag 0.01 -> 0.0003
Type 23 cannon weight : 90 -> 55 kg
Z-10 :
Rocket pod weight : 0.01 -> 38 kg
Rocket pod drag : 0.01 -> 0.005
Type 23 cannon weight : 130 -> 42.25 kg
Rocket pod weight : 0.01 -> 50 kg
Rocket pod drag : 0.01 -> 0.0003
Type 57 rockets:
FS-70 rockets:
Z-19 (all) : Engine sound : AH1 -> Z19
Ships
Apply for a lot of ships, maybe all those who have torpedoes : Some torpedoes are now “stocks” (maybe stocked ?)
All ships except a handful : genericDamageMult parameter for Funnel 0.3 -> 0.15
Motor Torpedo Boats
DamageParts/control_compartments/stopChanceOnDeadPart : 0.5 -> 0.75
DamageParts/control_compartments/pressureDamageMult 5.0 -> 2.0
DamageParts/control_compartments/pressureDamageMult = 4.0
stopChanceOnDeadPart : 0.5 -> 0.75
DamageParts/compartments/pressureDamageMult = 2.0
They can now be overpressured
Compartments :
Bridge :
AF D1, AF D3 :
Compartment and bridge overpressure damage multiplier is now 2.5
Compartments can now be overpressured
Ostfriesland : added shell ejection to primary turrets
KM5, Attilio Regolo : Some torpedoes are no longer autoloaded
New skin for the Mohawk
Alaska : HP and Armor changes
Mikhail Kutuzov : Fire Direction :
targetLockTime 6 -> 18.0 sec
calcTime = 3 -> 10.0 sec
rotationSpeed 20 -> 6.0 m/s
Frunze, Kerch : second main gun horizontal limit : -112° to 112° -> -170° to 170°
Tanks
Vehicle to which this modification apply : UAV Modification additional repair cost modifier : 0.92 -> 1
WMA-301
ZTL-11
AMX-10RC
AMX-13 (HOT)
SK-105 (All)
TAM-2 (All)
Centauro (All but the VRCC)
Dardo
VBC PT2
VCC 80 (All)
Type 89
Warrior
Rooikat 76 and 105
VFM-5
AGS
M3A3 Bradley
M551
M1128
XM8
2S25
2S25M
BMD-4
BMP-2 (All)
BMP-3
Object 685
Type 69-2A : Added 11 plates and a log with 250 HP and of 100 mm
https://i.imgur.com/PSIGsYO.jpg
https://i.imgur.com/vzUDEib.jpg
https://i.imgur.com/f3OENWZ.jpg
https://i.imgur.com/xDtpfCQ.jpg
https://i.imgur.com/BcDK6lG.jpg
https://i.imgur.com/Be4YTz2.jpg
https://i.imgur.com/F6cJHLw.jpg
https://i.imgur.com/9o6LN6R.jpg
https://i.imgur.com/6iPUFd0.jpg
https://i.imgur.com/yoEjVug.jpg
https://i.imgur.com/hrCRSfO.jpg
ZTZ88A : New grille for the turret with 300 HP
https://i.imgur.com/9K3R5vm.jpg
ARL-44 : Thickness : 60 -> 50 mm
https://i.imgur.com/6cbVsya.jpg
ARL-44 (ACL-1) : Thickness : 25-> 30 mm
https://i.imgur.com/He4hiHF.jpg
CCKW 353 (Bofors) : Thickness : 3 -> 25 mm
https://i.imgur.com/KtRP5XA.jpg
Added a “Gun stell”, 100 HP, 10 mm thickness :
https://i.imgur.com/QVkjcAd.jpg
R 39 :
Thickness : 10 -> 25 mm
https://i.imgur.com/XC5azpW.jpg
MEPHISTO :
1 armor plate moved from “hull” to “body shields”, armorClass RHA -> Structural Steel
https://i.imgur.com/twAV4nY.jpg
Smoke grenade per salvo : 2 -> 4
5 mm spall shield can now be seen in X-Ray
Leopard 2A6 :
Empty mass : 58600 -> 58400 kg
Full mass : 60100 -> 59900 kg
M48A2GA2 :
Machine guns horizontal and vertical speed drastically increased
Bfw. Jagdpanther
New model
Ammo : 60 -> 39
Neutral turning nerfed
Jagdpanther : Neutral turning nerfed
E 100, Maus : New commander view : FOV : 7.47 to 7.37 (standard 10x zoom)
E 100 : Optic part with 20 hp and of 3 mm removed
Pz III Ausf J :
Thickness 10 -> 57 mm
VariableThickness = True
https://i.imgur.com/eX8D7M0.jpg
Sd.Kfz. 251/22 : Track thickness : 7 -> 15 mm
https://i.imgur.com/kf7i2PZ.jpg
https://i.imgur.com/AdTlHWV.jpg
Magach 6C :
Thickness 30 -> 20 mm
https://i.imgur.com/RqCij4Y.jpg
Merkava Mk2B Early, Merkava Mk2B late (us only) :
VariableThickness = True
https://i.imgur.com/IZo7yoi.jpg
4 new armor plates
https://i.imgur.com/bySBiUB.jpg
https://i.imgur.com/OiUK2Ps.jpg
https://i.imgur.com/FFPlln2.jpg
https://i.imgur.com/bvFcox2.jpg
Merkava Mk2D : 2 new armor plates
https://i.imgur.com/l4U46ag.jpg
https://i.imgur.com/KSlbzTq.jpg
Merkava Mk3B (All), Merkava Mk3C : 2 new armor plate
https://i.imgur.com/iEiRXHd.jpg
https://i.imgur.com/he62wCZ.jpg
L6/40, L6/40 “Leone”, 47/32 L40 : New suspension
STA-1 : The roof MG sight is no longer rotated 90° (2 and a half year old bug at least)
Type 87 (SPAA)
Commander’s secondary gunner controls fixed
Added commander view
Ro-Gō :
thickness : 30 -> 25 mm
https://i.imgur.com/By1BrjV.jpg
thickness : 13 -> 12 mm
https://i.imgur.com/nEefpXI.jpg
Type 98 Ta-Se : Thickness 150 -> 15 mm
https://i.imgur.com/aeNe0Qn.jpg
Pbv 302 (Rb 56) : Shell Ejection animation speed up
Challenger 1 Mk3 : Order of ammo consumption changed
Challenger 1 Mk3 Gulf :
Reverse Fill = False
Order of consumption changed
Crusader (All) : 18 mm RHA removed from front of the driver’s optic
Ystervark Spaa : Vertical speed of animation of the turret : 1 -> 0.5 (Handles in gunner’s hands)
CCVL :
Thickness : = 12.7 mm
Armor Class : Aluminum -> RHA
https://i.imgur.com/wCnKm8T.jpg
Thickness : = 38.1 -> 12.7 mm
Armor Class = Aluminum -> CHA
https://i.imgur.com/G2rY1N5.jpg
LAV-AD :
Now has a two plane stab for the stinger launcher
Can now take multiple Stinger variants to battle at the same time
M1, IPM1 : It’s now possible to put decorations on the turret rear
M3A3 Stuart (All), M3A1 (All) : Thickness : 50.8 -> 38.1 mm
https://i.imgur.com/7XE7QDT.jpg
M36B2 (all) :
Thickness : 10 -> 4 mm
Armor Class RHA -> Structural steel
https://i.imgur.com/pimfvU9.jpg
https://i.imgur.com/fi50QDn.jpg
M48 (all variant), Magach 1, Magach 2 :
Armor Class : RHA -> CHA
https://i.imgur.com/71X5hzy.jpg
https://i.imgur.com/aiVUu4u.jpg
T26E5 : hull MG part removed
T54E1 :
Armor Class RHA -> CHA
https://i.imgur.com/5SvSbXL.jpg
Thickness : 64 -> 70 mm
https://i.imgur.com/JTa31ug.jpg
XM8 : New armor part
https://i.imgur.com/1oblOVE.jpg
https://i.imgur.com/mPWL892.jpg
https://i.imgur.com/diRBfKl.jpg
https://i.imgur.com/p9wWo3G.jpg
https://i.imgur.com/bDcfu2I.jpg
BTR-ZD :
Thickness 6 -> 10 mm, turret to body shield, RHA -> Structural steel
https://i.imgur.com/z8auVun.jpg
https://i.imgur.com/WIMH1FH.jpg
Thickness 15 -> 10 mm, turret to body shield, RHA -> Structural steel
https://i.imgur.com/OJnWRMi.jpg
Thickness 10 -> 4 mm
https://i.imgur.com/yJu3x30.jpg
IS-2 1943 (All), IS-1 : New model
Object 248 : A plate now have the tag “Ignore Solid Dimension”
https://i.imgur.com/SGiG6kG.jpg
T-34-85 Zis 53, Type 58, : Body shields armor class : RHA -> Structural steel
T-80U :
External Turret ERA HP : 250 -> 750
T 90A : It’s now possible to put decorations on the turret ERA
Weapons
Bombs
SC50 :
Distance from center of mass to stabilizers : 0.1 -> 1.1
New parameter : WdK = [0.5, 3.5, 3.5]
KAB-50L, KAB-50TV :
Max fin Horizontal angle of attack : 16.2° -> 13.5°
Max fin Vertical angle of attack : 16.2° -> 13.5°
loftElevation : 2.0 -> 0
loftAngleToAccelMult : 1.0 -> 1.5
Base IAS : 1200.0 -> 800.0 m/s
omegaToAccelMult : 2.5 -> 3.0
Max G-load : 3.0 -> 2.0
PID proportional term : 0.05 -> 0.02
PID integral term : 0.005 -> 0.3
PID integral term limit : 0.1 -> 0.85
PID derivative term : 0.01 -> 0.0075
Now use their own model
Distance from center of mass to stabilizers : 0.1 -> 0.125
Drag coefficient : 0.8 -> 1.25
WdK parameter removed
Wing area multiplier : 2.0 -> 2.75
Guidance Autopilot changes :
ArcadeProp change :
KAB-50L :
inertialNavigationDriftSpeed parameter removed
Laser seeker FOV : 20 -> 40
Guidance Autopilot : loftTargetElevation : -20.0 -> -70.0
KAB-50TV :
Lock-on range (vehicle) : 20000.0 -> 18000.0
Lock-on range (surface) : 40000.0 -> 6000.0
Max lock angle before launch : 30.0 -> 80.0
Gimbal limit : 60° -> 65°
breakLockMaxTime parameter removed
IR seeker changes :
Guidance Autopilot : loftTargetElevation : -20.0 -> -60.0
2000lb GBU 24 : Statcard guidance : TV -> Laser (it was already laser guided)
Rocket/missile containers
All TOW launcher : TOW visual model changed
12 SNEB Type 23 rocket pod : mass : 16 -> 43 kg
22 SNEB Type 23 rocket pod : mass : 28 -> 65 kg
Ground guns
5.56 mm MG4, 6.5 mm ksp m/14-29, 6.5 mm Type 91, 7.5 mm AAT 52, 7.5 mm MAC 31 : Tracer Hit Power multiplier : 2.8 -> 2.9
5.8 mm QJT, 7.62 mm AAN-F1N, 7.62 mm Beretta MG 42/59, 7.62 mm Browning MG4, 7.62 mm C6, 7.62 mm FN MAG 60-40, 7.62 mm ksp 39C, 7.62 mm ksp 58, 7.62 mm ksp 94, 7.62 mm L3A1, 7.62 mm L8A1, 7.62 mm L8A2, 7.62 mm L37A1, 7.62 mm L37A2, 7.62 mm L94A1, 7.62 mm M37, 7.62 mm M60D, 7.62 mm M73, 7.62 mm M240, 7.62 mm M1919A4, 7.62 mm MG3A1, 7.62 mm Type 74, :
Mass : 0.0108 -> 0.01073718 kg
Penetration : 10 mm at 10 m -> 13 mm at 10 m
AP:
Tracer : Mass : 0.0095 -> 0.009849433 kg
7.5 mm AAT 52, 7.5 mm MAC 31, 7.7 mm Type 97 : AP Penetration : 10 mm at 10 m -> 13 mm at 10 m
7.7 mm Type 97 :
All bullets max distance : 2500 -> 2000 m
Tracer Hit Power multiplier : 2.7 -> 2.9
7.7 mm Vickers K :
All bullets max distance : 2500 -> 2000 m
I-Tracer : Hit Power multiplier : 0.1 -> 2.5
AP Penetration : 10 mm at 10 m -> 13 mm at 10 m
7.62 mm DT, 7.62 mm PKT, 7.62 mm RP46, 7.62 mm SGMT, 7.62 mm Type 86 :
Mass : 0.0102 -> 0.0091 kg
Speed : 815.0 -> 865.0 m/s
Drag coef : 0.3151 -> 0.35262
Mass : 0.0099 -> 0.00995 kg
Speed : 815.0 -> 817.5 m/s
Drag coef : 0.3151 -> 0.35262
Penetration : 10 mm at 10 m -> 13 mm at 10 m
AP-I :
AP-I-T :
7.62 mm Maxim :
Mass : 0.0102 -> 0.0091 kg
Speed : 815.0 -> 865.0 m/s
Drag coef : 0.3151 -> 0.35262
Mass : 0.0094 -> 0.00955 kg
Speed : 825.0 -> 815.0 m/s
Drag coef : 0.3151 -> 0.35262
Mass : 0.0099 -> 0.00995 kg
Speed : 815.0 -> 817.5 m/s
Drag coef : 0.3151 -> 0.35262
Penetration : 10 mm at 10 m -> 13 mm at 10 m
Mass : 0.0097 -> 0.1002 kg
Speed : 800.0 -> 815.0 m/s
Drag coef : 0.3151 -> 0.35262
HE :
AP-I :
Tracer :
AP-I-T :
7.92 mm Besa AA :
On Hit Fire Chance multiplier = 1.5
Effective distance = 400 m
Relative Velocity Armor Shift = [200, 1000]
Hit Power multiplier = 2.9
Penetration : 8 mm at 10 m -> 5 mm at 5 m
Effective distance = 400 m
Hit Power multiplier = 2.9
Penetration : 8 mm at 10 m -> 5 mm at 5 m
Ball :
Tracer :
I-T : Hit Power multiplier = 2.9
AP : Effective distance = 400 m
7.92 mm Besa, 7.92 MG13 Dreyse :
Max distance : 2500 -> 2000 m
Penetration : 10 mm at 10 m -> 9 mm at 10 m
Max distance : 2500 -> 2000 m
Penetration : 10 mm at 10 m -> 13 mm at 10 m
AP-I :
AP-T :
7.92 mm MG34, 7.92 mm MG37(t), 7.92 mm MG42, :
Max distance : 2500 -> 2000 m
Relative Velocity Armor Shift = [200, 1000]
Penetration : 10 mm at 10 m -> 9 mm at 10 m
Max distance : 2500 -> 2000 m
Relative Velocity Armor Shift = [200, 1000]
AP :
AP-T
8mm Breda mod 37, 8mm Breda mod 38, 8 mm 34/40M, 8 mm ksp m/36 :
Hit Power multiplier removed
Penetration : 3.5 mm at 5 m -> 9 mm at 10 m
AP-I-T :
AP Penetration : 10 mm at 10 m -> 13 mm at 10 m
3rd bullet changed from I-T to I : Hit Power multiplier : 0.1 -> 2.5
8 mm ksp m/39 :
I-T -> T
Mass : 0.0127 -> 0.0091 kg
Caliber : 7.7 -> 7.62 mm
Speed 790 -> 815 m/s
Drag coef : ~0.35 -> 0.4
Hit Power multiplier : 0.1 -> 2.9
On Hit Fire Chance multiplier : 5 -> 1.5
Penetration : 3.5 mm at 5 m -> 5 mm at 5 m
Mass : 0.0125 -> 0.0095 kg
Caliber : 8 -> 7.62 mm
Speed : 720 -> 830 m/s
Drag coef : ~0.35 -> 0.4
Penetration : 10 mm at 10 m -> 13 mm at 10 m
AP-I-T -> AP
Mass : 0.013 -> 0.0095 kg
Caliber : 8 -> 7.62 mm
Speed 790 -> 830 m/s
Drag coef : ~0.35 -> 0.4
Hit Power multiplier removed
On Hit Fire Chance multiplier removed
Penetration : 3.5 mm at 5 m -> 13 mm at 10 m
Belt : AP-I-T / AP / I-T -> AP / AP / T
1st bullet :
AP :
3rd bullet :
12.7 mm 6P50 Kord-T :
Type : APCR-I -> APCR-I-BS41
Mass : 0.0482 -> 0.0538 kg
Speed : 815 -> 850 m/s
Max distance : 3000 -> 3400 m
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Now use Demarre equation
Penetration : 29mm at 10 m -> 31 mm at 0 m
Removed Relative Velocity Armor Shift
Mass : 0.041 -> 0.04425 kg
Speed : 850 -> 860 m/s
Drag coef : 0.41 -> 0.409
Max distance : 3000 -> 3400 m
Explosive Type = Petn
Explosive mass = 0.0019 kg
On Hit Fire Chance multiplier = 2.0
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Hit Power multiplier : 1.0 -> 3.0
Penetration : 2 mm at 10 m -> 3.3 mm at 10 m
Mass : 0.0437 -> 0.0456 kg
Speed : 850 -> 865 m/s
Max distance : 3000 -> 3400 m
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Now use Demarre equation
Penetration : 22 mm at 10 m -> 29 mm at 0 m
AP-I-T :
HE-I :
4th bullet :
12.7 mm DK :
Type : APCR-I -> APCR-I-BS41
Mass : 0.0482 -> 0.0538 kg
Speed : 815 -> 850 m/s
Max distance : 3000 -> 3400 m
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Now use Demarre equation
Penetration : 29mm at 10 m -> 31 mm at 0 m
Removed Relative Velocity Armor Shift
Mass : 0.0437 -> 0.0456 kg
Speed : 850 -> 865 m/s
Max distance : 3000 -> 3400 m
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Now use Demarre equation
Penetration : 22 mm at 10 m -> 29 mm at 0 m
Mass : 0.041 -> 0.04425 kg
Speed : 850 -> 860 m/s
Drag coef : 0.41 -> 0.409
Max distance : 3000 -> 3400 m
Explosive Type = Petn
Explosive mass = 0.0019 kg
On Hit Fire Chance multiplier = 2.0
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Hit Power multiplier : 1.0 -> 3.0
Penetration : 2 mm at 10 m -> 3.3 mm at 10 m
Mass : 0.0482 -> 0.0495 kg
Speed : 815 -> 820 m/s
Max distance : 3000 -> 3400 m
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Now use Demarre equation
Penetration : 29mm at 10 m -> 29 mm at 0 m
AP-I :
HE-I :
AP-I-T :
4th bullet :
12.7 mm DShK (GAZ AAA) :
Mass : 0.0437 -> 0.0456 kg
Speed : 850 -> 865 m/s
Max distance : 3000 -> 3400 m
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Now use Demarre equation
Penetration : 22 mm at 10 m -> 29 mm at 0 m
Mass : 0.0438 -> 0.044 kg
Speed : 850 -> 860 m/s
Drag coef : 0.41 -> 0.34135
Max distance : 3000 -> 3400 m
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Relative Velocity Armor Shift = [200, 1000]
Mass : 0.041 -> 0.04425 kg
Speed : 850 -> 860 m/s
Drag coef : 0.41 -> 0.409
Max distance : 3000 -> 3400 m
Explosive Type = Petn
Explosive mass = 0.0019 kg
On Hit Fire Chance multiplier = 2.0
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Hit Power multiplier : 1.0 -> 3.0
Penetration : 2 mm at 10 m -> 3.3 mm at 10 m
Mass : 0.0482 -> 0.0495 kg
Speed : 815 -> 820 m/s
Max distance : 3000 -> 3400 m
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Now use Demarre equation
Penetration : 29mm at 10 m -> 29 mm at 0 m
Mass : 0.0482 -> 0.0538 kg
Speed : 815 -> 850 m/s
Max distance : 3000 -> 3400 m
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Now use Demarre equation
Penetration : 29mm at 10 m -> 31 mm at 0 m
Removed Relative Velocity Armor Shift
All Belts : Replaced APCR-I by APCR-I-BS41
APCR-I-BS41 (compared to APCR-I)
AP-I
HE-I :
Tracer :
AP-I-T :
12.7 mm DShK (roof MG), 12.7 mm NSVT, 12.7 mm QJC88A :
Mass : 0.0482 -> 0.0538 kg
Speed : 815 -> 850 m/s
Max distance : 3000 -> 3400 m
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Now use Demarre equation
Penetration : 29 mm at 10 m -> 31 mm at 0 m
Removed Relative Velocity Armor Shift
Mass : 0.041 -> 0.04425 kg
Speed : 850 -> 860 m/s
Drag coef : 0.41 -> 0.409
Max distance : 3000 -> 3400 m
Explosive Type = Petn
Explosive mass = 0.0019 kg
On Hit Fire Chance multiplier = 2.0
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Hit Power multiplier : 1.0 -> 3.0
Penetration : 2 mm at 10 m -> 3.3 mm at 10 m
Mass : 0.0437 -> 0.0456 kg
Speed : 850 -> 865 m/s
Max distance : 3000 -> 3400 m
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Now use Demarre equation
Penetration : 22 mm at 10 m -> 29 mm at 0 m
Belts : Replaced APCR-I by APCR-I-BS41
AP-I-T :
HE-I :
APCR-I-BS41 (compared to APCR-I) :
12.7 mm ksp 88, 12.7 mm M2 HB, 12.7 mm M3P :
Mass : 0.0403 -> 0.040304918 kg
Max distance : 3000 -> 3400 m
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Relative Velocity Armor Shift removed
Now use Demarre equation
Penetration : 23 mm at 10 m -> 30 mm at 0 m
Mass : 0.046 -> 0.045877624 kg
Max distance : 3000 -> 3400 m
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Relative Velocity Armor Shift removed
Mass : 0.041 -> 0.041017707 kg
Max distance : 3000 -> 3400 m
On Hit Fire Chance multiplier = 8.0
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Hit Power multiplier : 1.0 -> 4.0
Penetration : 2 mm at 10 m -> 7 mm at 10 m
Mass : 0.0403 -> 0.03965693 kg
Max distance : 3000 -> 3400 m
Hit Power multiplier removed
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
AP-I-T M20 :
I M1 :
AP M2 :
AP-I M8 :
12.7 mm L21A1 :
HE-I changed to HE
HE (compared to HE-I) : Hit Power multiplier : 0.3 -> 6.0
12.7 mm M3P : bug which led to the ammo not showing up in the ammo counter at the bottom in battle and in the modification screen fixed.
12.7 mm M80 :
Max distance : 2000 -> 3400 m
On Hit Fire Chance multiplier : 1.2 -> 8.0
Effective Distance = 3000 m
Hit Power multiplier : 1.0 -> 4.0
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Penetration : 2 mm at 10 m -> 7 mm at 10 m
HE-I changed to HE
HE (compared to HE-I) :
12.7 mm M85 :
Mass : 0.0403 -> 0.040304918 kg
Max distance : 3000 -> 3400 m
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Relative Velocity Armor Shift removed
Now use Demarre equation
Penetration : 23 mm at 10 m -> 30 mm at 0 m
Mass : 0.046 -> 0.045877624 kg
Max distance : 3000 -> 3400 m
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Relative Velocity Armor Shift removed
Mass : 0.0403 -> 0.03965693 kg
Max distance : 3000 -> 3400 m
Hit Power multiplier removed
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Penetration : 30 mm at 0 m -> 29 mm at 0 m
AP-I-T M20 :
AP M2 :
AP-I M8 :
12.7 mm Type 60B :
Mass : 0.054431 -> 0.053329498 kg
Max distance : 2000 -> 3400 m
On Hit Fire Chance multiplier : 2.0 -> 8.0
Effective Distance = 3000 m
Hit Power multiplier : 2.0 -> 4.0
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Penetration : 2 mm at 10 m -> 7 mm at 10 m
HE-I changed to HE
HE (compared to HE-I) :
13.2 mm Breda Mod 31, 13.2 mm Hotchkiss Model 1930 :
On Hit Fire Chance multiplier removed
Hit Power multiplier removed
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Relative Velocity Armor Shift removed
AP changed to AP M2
AP M2 (compared to AP), AP-T :
14.5 mm KPVT (BTR-152A) :
On Hit Fire Chance multiplier : 8.0 -> 10.0
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Now use Demarre equation
Penetration : 31 mm at 10 m -> 40 mm at 0 m
Explosive Type = Petn
Explosive mass = 0.002 kg
Hit Power multiplier : 1.0 -> 3.0
On Hit Fire Chance multiplier : 3.0 -> 2.0
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Penetration : 2 mm at 10 m -> 3.5 mm at 5 m
On Hit Fire Chance multiplier : 6.5 -> 10.0
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Now use Demarre equation
Penetration : 45 mm at 10 m -> 38 mm at 0 m
On Hit Fire Chance multiplier removed
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Now use Demarre equation
Penetration : 27 mm at 10 m -> 38 mm at 0 m
AP-I-T :
APCR-I-BS41 :
HE-I
AP-I :
14.5 mm KPVT :
Explosive Type = Petn
Explosive mass = 0.002 kg
Hit Power multiplier : 1.0 -> 3.0
On Hit Fire Chance multiplier : 3.0 -> 2.0
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Penetration : 2 mm at 10 m -> 3.5 mm at 5 m
On Hit Fire Chance multiplier : 6.5 -> 10.0
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Now use Demarre equation
Penetration : 45 mm at 10 m -> 38 mm at 0 m
On Hit Fire Chance multiplier : 0.7 -> 10.0
Effective Distance = 3000 m
Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]
Now use Demarre equation
Penetration : 27 mm at 10 m -> 38 mm at 0 m
AP-I-T :
APCR-I-BS41 :
HE-I
15 mm MG151 (Sd.Kfz. 251/21) : APCR-T changed to APCR
20 mm GAI-CO1, 20 mm GI-2, 20 mm Oerlikon KAD : HE Frag I changed to HE Frag I-T
30 mm 2A38, 30 mm 2A42, 30 mm 2A72 (All) :
Drag coef : 0.3 -> 0.29841
Max distance : 7000 -> 7200 m
Drag coef : 0.25 -> 0.25687
Max distance : 7000 -> 7760 m
AP-T :
HE Frag I, HE Frag T :
30 mm AG30 :
Explosive mass : 0.036 -> 0.042 kg
Max distance : 7000 -> 5000 m
40 mm M266 : DynamicKv parameter removed for HE Frag I
57 mm Bofors l70 Mk1 :
DynamicKv parameter removed for SAPCBC
HE Frag : splashFallBySquare = True
70 mm FIM 92E Stinger Launcher (All) :
Uncaged Before Launch : False -> True
76 mm 1902/30, 76 mm F32, 76 mm F34, 76 mm F96, 76 mm KT28 (All), 76 mm L10, 76 mm L11 (All), 76 mm Zis3, 76 mm Zis5 : DynamicKv parameter removed for Shrapnel
76 mm Oto Breda 76/62 : DynamicKv parameter removed for SAP-HEI
100 mm 2A70 :
HE Frag : Drag coef : 0.3 -> 0.21205
Only for the 3OF70 : max distance : 10000 -> 15600 m
105 mm K18 :
105 German HE : Drag coef = 0.26242
105 German APCBC : Drag coef : 0.29 -> 0.32806
120 mm Coastal Fort Cannon : SAP : splashFallBySquare = True
152 mm D1 Coastal Fort Cannon : SAPBC Flat Nose : splashFallBySquare = True
New vehicles of 2.20.0.19:
D.XXI-3 (FIN)?
Fw 190 A-5/U14?
Fargo (CL-106)?
New weapons:?
K/PZS01 targeting pod?
TS250 guided bomb?
LS500J guided bomb