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【戰(zhàn)爭雷霆】“火與冰”版本測試服內(nèi)容解包

2022-10-18 14:36 作者:Mirandus_  | 我要投稿

2.19.0.79 -> 2.20.0.17?

  • New air vehicles

    • A-6E TRAM (text only)

    • A-20G-30 (model only)

    • B-239

    • Bf-109G-2 finland

    • Bf-109G-6 finland

    • A-1H

    • D.XXI Series 3

    • J34

    • Hurricane Mk. I/l

    • Ju 88A-4 finland

    • MiG-21bis finland

    • Q-5L

    • T-2 Early

    • Recon Micro 360

    • Vampire FB.52A finland

  • New ground vehicles

    • TOR-M1

    • SANTAL

    • Sd.Kfz. 251/9

    • TCM-20

    • ZSU-23-4 israel

    • ZSU-57-2 israel

    • AS.42/47

    • TKX prototype

    • Comet Mk. I finland

    • Charioteer Mk. 7 finland

    • Leopard 2A4 finland

    • Leopard 2A6 finland

    • PT-76B finland

    • Pz.Kpfw. IV J finland

    • T-28 finland

    • T-34 1941 finland

    • T-34-85 (ZiS-S-53) finland

    • T-54 1951 finland

    • T-72M1 finland

    • T-80U finland

    • ZSU-57-2 finland

    • Churchill Crocodile

    • Churchill Crocodile Trailer

    • Bosvark

    • M1A2 SEP

  • New naval vehicles

    • Hugin

    • Folaga (model only)

    • IJN Fusō

    • HMS Glorious

    • HMS Diana (model only)

    • USS Frank Knox

    • Besposhchadny

  • One new WorldWar loading screen : “Luzon 1941”

  • Layer sensitivity changed for two WW loading screen (How much a layer moves according to your mouse)

    • Chinese Farm

    • Nordwind

  • New collections :

    • Submachine Gun, contain : PPS, MP40, Sten, Thompson

    • Reward for completing it : Austen Mk1

  • New parameter for DamageModelHits : outlinesResolutionScaleForShips = 2.0

  • Artillery doesn’t produce explosion when hitting Dirt, Sand or Snow

  • Smoke Shell seems to produce an explosion now.

  • New and changed parameters for Gameparams :

    • name = explosion_ship_big

    • terraformMinPenetration = 20.0

    • minRadius : 0.04 -> 0.02

    • explosionRadiusMult = 0.3

    • mininmumRadiusForShrapnel : 0.15 -> 0.01 //not a typo

    • minRadiusForBulletHoles : 0.01 -> [0.02, 0.0]

    • Removed splashRadiusMult

    • multForBulletHolesRadius : 3.0 -> 0.7

    • minCaliberForBulletHoles : 0.012 -> 0.014

    • multForBurnRadius = 1.0

    • minBurnRadius = 0.01

    • maxBurnRadius = 0.5

    • maxRadiusForBulletHoles = 1.0

    • multForRadiusDiffMark = 1.3

    • minRadiusDiffMark = 0.0

    • maxRadiusDiffMark = 10.0

    • multForRadiusShrapnelDecal = 3.5

    • minRadiusShrapnelDecal = 0.25

    • maxRadiusShrapnelDecal = 10.0

    • multForRadiusBulletDiffMark = 0.3

    • minRadiusBulletDiffMark = 0.0

    • maxRadiusBulletDiffMark = 10.0

    • shrapnelDecalsSize : 1.2 -> 1.0

    • defaultAirCannonsSpeedDispersion = 0.025

    • defaultTankCannonsSpeedDispersion = 0.0

    • enableBotTorpedoShooting = True

    • torpedoShootByBotMaxDistance = 7500

    • preventBotsLeavingBattleArea = True

    • wheelFireFxName = “tank_fire_track”

    • wheelFireTimers = [7.0, 3.0]

    • duplicatedTime : 30 -> 10

    • chatMessagesTime : 30 -> 10

    • holeRenderingRadius parameters changes :

    • New terraform parameter change :

    • New prefetchEffects parameter change :

  • gameplay parameter changes

    • yawOffsetMult = 30.0

    • pitchKi = 0.01

    • pitchKd = 0.01

    • pitchMax = 15.0

    • Av_8c : loadout changed from countermeasures to 2x 1000 lbs bombs

    • killStreaksUnits/bomber :

    • New orbit param (for drone loitering)

  • Japanese and Swedish helis now use their own “research done” images :

    • https://raw.githubusercontent.com/gszabi99/War-Thunder-Datamine/2.20.0.17/images.vromfs.bin_u/images/researches/japan_heli_finishedresearch.jpg

    • https://raw.githubusercontent.com/gszabi99/War-Thunder-Datamine/2.20.0.17/images.vromfs.bin_u/images/researches/sweden_heli_finishedresearch.jpg

  • Japanese and Swedish helis now use their own “New Modification” images :

    • https://raw.githubusercontent.com/gszabi99/War-Thunder-Datamine/2.20.0.17/images.vromfs.bin_u/images/researches/japan_heli_newmodificationresearch.jpg

    • https://raw.githubusercontent.com/gszabi99/War-Thunder-Datamine/2.20.0.17/images.vromfs.bin_u/images/researches/sweden_heli_newmodificationresearch.jpg

  • Added damageable assets of the new arctic map.

  • New engine sound for the Z19

  • New attachables :

    • placeholder image only, sorry

    • https://raw.githubusercontent.com/gszabi99/War-Thunder-Datamine/2.20.0.17/images.vromfs.bin_u/images/attachables/austen_mk_1.png

    • Austen Mk1

    • Cake Anniversary (probably for their anniversary)

  • New tank belt (currently just a “belt” of their “not belt” ammo) : (copy-paste of non-belt variants)

    • APBC

    • APCBC

    • HE frag

  • Projectile change :

    • AP : now use the “AP belt” animation

    • AP-I : now use the “AP belt” animation instead of “AP”

    • AP-I-T : now use the “AP belt” animation instead of “AP”

    • APC-T : now use the “AP belt” animation instead of “AP”

    • APCR : now use the “APCR belt” animation

    • APCR-T : now use the “APCR belt” animation instead of “APCR”

    • APHE : now use the “APHE belt” animation instead of “APHE”

    • Frag- I: now use the “HE belt” animation

    • Frag-I-T : now use the “HE belt” animation instead of “HE”

    • HE : now use the “HE belt” animation

    • HE-Frag-I-T : now use the “HE belt” animation instead of “HE”

    • HE-I : now use the “HE belt” animation

    • HE-I Mine : now use the “HE belt” animation

    • HE-I-T : now use the “HE belt” animation instead of “HE”

    • HE-I-T Mine : now use the “HE belt” animation instead of “HE”

    • SAPI : now use the “SAP” animation instead of “APHE”

  • New armor type : ERA ARAT

    • armorThickness = 1.0

    • armorThrough = 1.0

    • restrainDamage = 0.5

    • createSecondaryShatters = False

    • hidableInViewer = True

    • hidableInXrayViewer = True

    • ricochetAngle = 70.0

    • ricochetCosinePower = 3.0

    • ricochetDamage = 0.95

    • cumulativeArmorQuality = 2.75

    • genericArmorQuality = 0.1

    • genericDamageMult = 0.8

    • cumulativeDamageMult = 2.1

    • explosionArmorQuality = 0.1

    • explosionDamageMult = 5.0

    • tandemPrechargeArmorQuality = 0.33

    • explosiveFormedProjectileArmorQuality = 0.5

  • Parameters removed for Ship wood :

    • explosionArmorQuality

    • shatterArmorQuality

    • genericArmorQuality

    • cumulativeArmorQuality

    • createSecondaryShatters

  • There’s now a big array of value for a variable that was before empty : explosiveMassToExplosiveRadius


FM changes (MaxDV is max viscous drag)

  • A129-A, A129-CBT, A129-Int, T-129 Atak :

    • AileronMaxDV : 100 -> 10

    • ElevatorMaxDV : 65 -> 10

    • RudderMaxDV : 60 -> 10

    • Engine Inertia : 1.001 -> 2.501

    • Propeller Inertia : 1.5 -> 0.5

    • Propeller Oswald's Efficiency Number : 1.85 -> 0.85

  • A129-A, A129-Int, T-129 Atak : (A129-A is hidden premium, Int is unused)

    • Engine Max RPM : 7600 -> 8900

  • A129-CBT :

    • Engine Max RPM : 7600 -> 8100

  • AH 2 Rooivalk :

    • Engine Max RPM : 26000 -> 29000

  • AH-64 (All), AH Mk1, AHS :

    • AileronMaxDV : 40-> 8

    • ElevatorMaxDV : 40-> 8

    • RudderMaxDV : 30-> 8

    • Engine Inertia : 1.001 -> 2.001

    • Propeller Inertia : 1.0 -> 0.4

  • Mirage 3C, Mirage 3E:

    • Booster is no longer external

    • FuelAccumulatorCapacity1 : 0.0 -> 50.0

Loadouts changes :

  • A-4B : Zuni removed from loadouts and modifications. (it’ll get custom loadouts)

  • A 109 EOA-2, AH-1S, AH-1Z, BO-105, G-Lynx, HKP9A (FC), Lynx AH Mk1, MD500-TOW, UH-1C : TOW visual model changed

  • AV-8A, AV-8C, Buccaneer S1 and S2, F-105D, Harrier GR1 and GR3, Vautour 2A (all), Vautour 2B : Added custom loadouts

  • Canberra B (I) Mk6 : Outer bombs are now considered external

  • G.91 (all) : Bombs are now dropped separately

  • Ki 67: Now have access to 800 kg Mod80 Mk1 bomb

  • Mi 24V : Have 80 S-8KO now instead of 79 in the 4x9M114 + S-8KO loadout

  • French Vautour 2N : Removed all loadouts, except Countermeasure one (not selectable) (it’ll get custom loadouts)

DM changes

  • F-14 : Selecting the 7E-2 on slot 2, 3, 4 or 5 prevents carrying any kind of 7F on slot 2, 3, 4 and 5

  • Israel F-4E : Selecting Aim-9D or 9G on slot 5 or 7 prevents carrying 2 BLU 27 on slot 6

  • Phantom FG. 1, Phantom FGR. 2, Harrier GR3, Jaguar GR1A : RWR changed from AN APR 25 to ARI 18228

  • Harrier GR7:

    • RWR changed from AN ALR 67 to ARI 23333

    • Bombs changed from 500lb to 540lb

    • Carrying the TIALD pod doesn’t remove the guns anymore

  • Jaguar A: Now uses the ATLIS II pod instead of the TIALD

  • Jaguar E :

    • Targeting pod now generates drag

    • Ripping point of wings changed

  • Ka-50 : Jettisoning the Vikhr launchers didn’t drop the missiles, fixed

  • Ka-52 : Icon for 6 ATGM pod changed from 8 to 6 missiles (loadout icon change only)

  • Kfir C.7 : New preset with 4 Shafrir 2

  • Ki-61-II Early, Ki-100-II, Ki-100 Early :

    • Cannons ammo : 250 -> 200

    • MG ammo : 200 -> 250

  • Ki-67-I (Both):

    • Rank IV

    • On the left of the 14 in mod 30

    • Horizontal limit : -60° to 60° -> -180° to 180°

    • Vertical limit : -60° to 60° -> -10° to 30°

    • Horizontal limit : -60° to 60° -> -180° to 180°

    • Vertical limit : -60° to 60° -> 0° to 25°

    • Nose turret

    • Dorsal turret : Vertical limit : -20° -> -25°

    • Tail turret :

    • New modification : 14 in mod 35 800kg bomb

  • Ki-109 : Tail turret :

    • Horizontal limit : -60° to 60° -> -180° to 180°

    • Vertical limit : -60° to 60° -> -10° to 30°

  • Mi-24P (All) : now have CCIP for bombs

  • MiG-23BN :

    • CCRP fixed

    • Cockpit changed

  • PBY-5 (All) :

    • Horizontal limit : 5° to 125° -> 0° to 130°

    • Vertical limit : -10° to 60° -> -80° to 80°

    • Nose turret Vertical limit : -10° to 70° -> -30° to 90°

    • Side turret (the right turret has inverted horizontal values):

  • Po-2 (all but event gamemode one) : Max custom loadout weapon load : 300 -> 307 kg

  • Scimitar : The hook now weight 2.5 kg

  • Su-17M2 : Cockpit changes :

    • sightInFov = 50.5

    • sightOutFov = 40.5

    • sightFov = 1.0

    • Optic turret added on slot 0

    • Added a laser sight for the targeting pod

  • Su-17M4 :

    • Cannot carry the Kh-23M anymore

    • Max custom loadout load : 4100 -> 4160.0

    • Max custom loadout left load : 2000 -> 2100.0

    • Max custom loadout right load : 2000 -> 2100.0

    • Removed Kh-23M Modification

  • Su-25 (All) :

    • Horizontal limit : -20° to 20° -> -12° to 12°

    • Vertical limit : -20° to 20° -> -30° to 6°

    • Targeting pod :

  • Orion :

    • Sight fixed

    • No longer have a Mach limit for launching missiles

  • Recon Micro :

    • Horizontal limit : -89.5° to 89.5° -> full 360°

    • Vertical limit : -89.5° to 89.5° -> -80° to 15°

    • Every part’s HP lowered, except the elevons

    • Camera :

  • UH-1B, UH-1C (all) : grenade launcher weight : 105.7 -> 152 kg

  • Z-9W, Z-9WA, Z-10: Engine sound : SA 313B -> Z19

  • Z-9W

    • Rocket pod weight 0.01 -> 50 kg

    • Rocket pod drag 0.01 -> 0.0003

    • Type 23 cannon weight : 90 -> 55 kg

  • Z-10 :

    • Rocket pod weight : 0.01 -> 38 kg

    • Rocket pod drag : 0.01 -> 0.005

    • Type 23 cannon weight : 130 -> 42.25 kg

    • Rocket pod weight : 0.01 -> 50 kg

    • Rocket pod drag : 0.01 -> 0.0003

    • Type 57 rockets:

    • FS-70 rockets:

  • Z-19 (all) : Engine sound : AH1 -> Z19

Ships

  • Apply for a lot of ships, maybe all those who have torpedoes : Some torpedoes are now “stocks” (maybe stocked ?)

  • All ships except a handful : genericDamageMult parameter for Funnel 0.3 -> 0.15

  • Motor Torpedo Boats

    • DamageParts/control_compartments/stopChanceOnDeadPart : 0.5 -> 0.75

    • DamageParts/control_compartments/pressureDamageMult 5.0 -> 2.0

    • DamageParts/control_compartments/pressureDamageMult = 4.0

    • stopChanceOnDeadPart : 0.5 -> 0.75

    • DamageParts/compartments/pressureDamageMult = 2.0

    • They can now be overpressured

    • Compartments :

    • Bridge :

  • AF D1, AF D3 :

    • Compartment and bridge overpressure damage multiplier is now 2.5

    • Compartments can now be overpressured

  • Ostfriesland : added shell ejection to primary turrets

  • KM5, Attilio Regolo : Some torpedoes are no longer autoloaded

  • New skin for the Mohawk

  • Alaska : HP and Armor changes

  • Mikhail Kutuzov : Fire Direction :

    • targetLockTime 6 -> 18.0 sec

    • calcTime = 3 -> 10.0 sec

    • rotationSpeed 20 -> 6.0 m/s

  • Frunze, Kerch : second main gun horizontal limit : -112° to 112° -> -170° to 170°

Tanks

  • Vehicle to which this modification apply : UAV Modification additional repair cost modifier : 0.92 -> 1

    • WMA-301

    • ZTL-11

    • AMX-10RC

    • AMX-13 (HOT)

    • SK-105 (All)

    • TAM-2 (All)

    • Centauro (All but the VRCC)

    • Dardo

    • VBC PT2

    • VCC 80 (All)

    • Type 89

    • Warrior

    • Rooikat 76 and 105

    • VFM-5

    • AGS

    • M3A3 Bradley

    • M551

    • M1128

    • XM8

    • 2S25

    • 2S25M

    • BMD-4

    • BMP-2 (All)

    • BMP-3

    • Object 685

  • Type 69-2A : Added 11 plates and a log with 250 HP and of 100 mm

    • https://i.imgur.com/PSIGsYO.jpg

    • https://i.imgur.com/vzUDEib.jpg

    • https://i.imgur.com/f3OENWZ.jpg

    • https://i.imgur.com/xDtpfCQ.jpg

    • https://i.imgur.com/BcDK6lG.jpg

    • https://i.imgur.com/Be4YTz2.jpg

    • https://i.imgur.com/F6cJHLw.jpg

    • https://i.imgur.com/9o6LN6R.jpg

    • https://i.imgur.com/6iPUFd0.jpg

    • https://i.imgur.com/yoEjVug.jpg

    • https://i.imgur.com/hrCRSfO.jpg

  • ZTZ88A : New grille for the turret with 300 HP

    • https://i.imgur.com/9K3R5vm.jpg

  • ARL-44 : Thickness : 60 -> 50 mm

    • https://i.imgur.com/6cbVsya.jpg

  • ARL-44 (ACL-1) : Thickness : 25-> 30 mm

    • https://i.imgur.com/He4hiHF.jpg

  • CCKW 353 (Bofors) : Thickness : 3 -> 25 mm

    • https://i.imgur.com/KtRP5XA.jpg

    • Added a “Gun stell”, 100 HP, 10 mm thickness :

    • https://i.imgur.com/QVkjcAd.jpg

  • R 39 :

    • Thickness : 10 -> 25 mm

    • https://i.imgur.com/XC5azpW.jpg

  • MEPHISTO :

    • 1 armor plate moved from “hull” to “body shields”, armorClass RHA -> Structural Steel

    • https://i.imgur.com/twAV4nY.jpg

    • Smoke grenade per salvo : 2 -> 4

    • 5 mm spall shield can now be seen in X-Ray

  • Leopard 2A6 :

    • Empty mass : 58600 -> 58400 kg

    • Full mass : 60100 -> 59900 kg

  • M48A2GA2 :

    • Machine guns horizontal and vertical speed drastically increased

  • Bfw. Jagdpanther

    • New model

    • Ammo : 60 -> 39

    • Neutral turning nerfed

  • Jagdpanther : Neutral turning nerfed

  • E 100, Maus : New commander view : FOV : 7.47 to 7.37 (standard 10x zoom)

  • E 100 : Optic part with 20 hp and of 3 mm removed

  • Pz III Ausf J :

    • Thickness 10 -> 57 mm

    • VariableThickness = True

    • https://i.imgur.com/eX8D7M0.jpg

  • Sd.Kfz. 251/22 : Track thickness : 7 -> 15 mm

    • https://i.imgur.com/kf7i2PZ.jpg

    • https://i.imgur.com/AdTlHWV.jpg

  • Magach 6C :

    • Thickness 30 -> 20 mm

    • https://i.imgur.com/RqCij4Y.jpg

  • Merkava Mk2B Early, Merkava Mk2B late (us only) :

    • VariableThickness = True

    • https://i.imgur.com/IZo7yoi.jpg

    • 4 new armor plates

    • https://i.imgur.com/bySBiUB.jpg

    • https://i.imgur.com/OiUK2Ps.jpg

    • https://i.imgur.com/FFPlln2.jpg

    • https://i.imgur.com/bvFcox2.jpg

  • Merkava Mk2D : 2 new armor plates

    • https://i.imgur.com/l4U46ag.jpg

    • https://i.imgur.com/KSlbzTq.jpg

  • Merkava Mk3B (All), Merkava Mk3C : 2 new armor plate

    • https://i.imgur.com/iEiRXHd.jpg

    • https://i.imgur.com/he62wCZ.jpg

  • L6/40, L6/40 “Leone”, 47/32 L40 : New suspension

  • STA-1 : The roof MG sight is no longer rotated 90° (2 and a half year old bug at least)

  • Type 87 (SPAA)

    • Commander’s secondary gunner controls fixed

    • Added commander view

  • Ro-Gō :

    • thickness : 30 -> 25 mm

    • https://i.imgur.com/By1BrjV.jpg

    • thickness : 13 -> 12 mm

    • https://i.imgur.com/nEefpXI.jpg

  • Type 98 Ta-Se : Thickness 150 -> 15 mm

    • https://i.imgur.com/aeNe0Qn.jpg

  • Pbv 302 (Rb 56) : Shell Ejection animation speed up

  • Challenger 1 Mk3 : Order of ammo consumption changed

  • Challenger 1 Mk3 Gulf :

    • Reverse Fill = False

    • Order of consumption changed

  • Crusader (All) : 18 mm RHA removed from front of the driver’s optic

  • Ystervark Spaa : Vertical speed of animation of the turret : 1 -> 0.5 (Handles in gunner’s hands)

  • CCVL :

    • Thickness : = 12.7 mm

    • Armor Class : Aluminum -> RHA

    • https://i.imgur.com/wCnKm8T.jpg

    • Thickness : = 38.1 -> 12.7 mm

    • Armor Class = Aluminum -> CHA

    • https://i.imgur.com/G2rY1N5.jpg

  • LAV-AD :

    • Now has a two plane stab for the stinger launcher

    • Can now take multiple Stinger variants to battle at the same time

  • M1, IPM1 : It’s now possible to put decorations on the turret rear

  • M3A3 Stuart (All), M3A1 (All) : Thickness : 50.8 -> 38.1 mm

    • https://i.imgur.com/7XE7QDT.jpg

  • M36B2 (all) :

    • Thickness : 10 -> 4 mm

    • Armor Class RHA -> Structural steel

    • https://i.imgur.com/pimfvU9.jpg

    • https://i.imgur.com/fi50QDn.jpg

  • M48 (all variant), Magach 1, Magach 2 :

    • Armor Class : RHA -> CHA

    • https://i.imgur.com/71X5hzy.jpg

    • https://i.imgur.com/aiVUu4u.jpg

  • T26E5 : hull MG part removed

  • T54E1 :

    • Armor Class RHA -> CHA

    • https://i.imgur.com/5SvSbXL.jpg

    • Thickness : 64 -> 70 mm

    • https://i.imgur.com/JTa31ug.jpg

  • XM8 : New armor part

    • https://i.imgur.com/1oblOVE.jpg

    • https://i.imgur.com/mPWL892.jpg

    • https://i.imgur.com/diRBfKl.jpg

    • https://i.imgur.com/p9wWo3G.jpg

    • https://i.imgur.com/bDcfu2I.jpg

  • BTR-ZD :

    • Thickness 6 -> 10 mm, turret to body shield, RHA -> Structural steel

    • https://i.imgur.com/z8auVun.jpg

    • https://i.imgur.com/WIMH1FH.jpg

    • Thickness 15 -> 10 mm, turret to body shield, RHA -> Structural steel

    • https://i.imgur.com/OJnWRMi.jpg

    • Thickness 10 -> 4 mm

    • https://i.imgur.com/yJu3x30.jpg

  • IS-2 1943 (All), IS-1 : New model

  • Object 248 : A plate now have the tag “Ignore Solid Dimension”

    • https://i.imgur.com/SGiG6kG.jpg

  • T-34-85 Zis 53, Type 58, : Body shields armor class : RHA -> Structural steel

  • T-80U :

    • External Turret ERA HP : 250 -> 750

  • T 90A : It’s now possible to put decorations on the turret ERA

Weapons

Bombs

  • SC50 :

    • Distance from center of mass to stabilizers : 0.1 -> 1.1

    • New parameter : WdK = [0.5, 3.5, 3.5]

  • KAB-50L, KAB-50TV :

    • Max fin Horizontal angle of attack : 16.2° -> 13.5°

    • Max fin Vertical angle of attack : 16.2° -> 13.5°

    • loftElevation : 2.0 -> 0

    • loftAngleToAccelMult : 1.0 -> 1.5

    • Base IAS : 1200.0 -> 800.0 m/s

    • omegaToAccelMult : 2.5 -> 3.0

    • Max G-load : 3.0 -> 2.0

    • PID proportional term : 0.05 -> 0.02

    • PID integral term : 0.005 -> 0.3

    • PID integral term limit : 0.1 -> 0.85

    • PID derivative term : 0.01 -> 0.0075

    • Now use their own model

    • Distance from center of mass to stabilizers : 0.1 -> 0.125

    • Drag coefficient : 0.8 -> 1.25

    • WdK parameter removed

    • Wing area multiplier : 2.0 -> 2.75

    • Guidance Autopilot changes :

    • ArcadeProp change :

  • KAB-50L :

    • inertialNavigationDriftSpeed parameter removed

    • Laser seeker FOV : 20 -> 40

    • Guidance Autopilot : loftTargetElevation : -20.0 -> -70.0

  • KAB-50TV :

    • Lock-on range (vehicle) : 20000.0 -> 18000.0

    • Lock-on range (surface) : 40000.0 -> 6000.0

    • Max lock angle before launch : 30.0 -> 80.0

    • Gimbal limit : 60° -> 65°

    • breakLockMaxTime parameter removed

    • IR seeker changes :

    • Guidance Autopilot : loftTargetElevation : -20.0 -> -60.0

  • 2000lb GBU 24 : Statcard guidance : TV -> Laser (it was already laser guided)

Rocket/missile containers

  • All TOW launcher : TOW visual model changed

  • 12 SNEB Type 23 rocket pod : mass : 16 -> 43 kg

  • 22 SNEB Type 23 rocket pod : mass : 28 -> 65 kg

Ground guns

  • 5.56 mm MG4, 6.5 mm ksp m/14-29, 6.5 mm Type 91, 7.5 mm AAT 52, 7.5 mm MAC 31 : Tracer Hit Power multiplier : 2.8 -> 2.9

  • 5.8 mm QJT, 7.62 mm AAN-F1N, 7.62 mm Beretta MG 42/59, 7.62 mm Browning MG4, 7.62 mm C6, 7.62 mm FN MAG 60-40, 7.62 mm ksp 39C, 7.62 mm ksp 58, 7.62 mm ksp 94, 7.62 mm L3A1, 7.62 mm L8A1, 7.62 mm L8A2, 7.62 mm L37A1, 7.62 mm L37A2, 7.62 mm L94A1, 7.62 mm M37, 7.62 mm M60D, 7.62 mm M73, 7.62 mm M240, 7.62 mm M1919A4, 7.62 mm MG3A1, 7.62 mm Type 74, :

    • Mass : 0.0108 -> 0.01073718 kg

    • Penetration : 10 mm at 10 m -> 13 mm at 10 m

    • AP:

    • Tracer : Mass : 0.0095 -> 0.009849433 kg

  • 7.5 mm AAT 52, 7.5 mm MAC 31, 7.7 mm Type 97 : AP Penetration : 10 mm at 10 m -> 13 mm at 10 m

  • 7.7 mm Type 97 :

    • All bullets max distance : 2500 -> 2000 m

    • Tracer Hit Power multiplier : 2.7 -> 2.9

  • 7.7 mm Vickers K :

    • All bullets max distance : 2500 -> 2000 m

    • I-Tracer : Hit Power multiplier : 0.1 -> 2.5

    • AP Penetration : 10 mm at 10 m -> 13 mm at 10 m

  • 7.62 mm DT, 7.62 mm PKT, 7.62 mm RP46, 7.62 mm SGMT, 7.62 mm Type 86 :

    • Mass : 0.0102 -> 0.0091 kg

    • Speed : 815.0 -> 865.0 m/s

    • Drag coef : 0.3151 -> 0.35262

    • Mass : 0.0099 -> 0.00995 kg

    • Speed : 815.0 -> 817.5 m/s

    • Drag coef : 0.3151 -> 0.35262

    • Penetration : 10 mm at 10 m -> 13 mm at 10 m

    • AP-I :

    • AP-I-T :

  • 7.62 mm Maxim :

    • Mass : 0.0102 -> 0.0091 kg

    • Speed : 815.0 -> 865.0 m/s

    • Drag coef : 0.3151 -> 0.35262

    • Mass : 0.0094 -> 0.00955 kg

    • Speed : 825.0 -> 815.0 m/s

    • Drag coef : 0.3151 -> 0.35262

    • Mass : 0.0099 -> 0.00995 kg

    • Speed : 815.0 -> 817.5 m/s

    • Drag coef : 0.3151 -> 0.35262

    • Penetration : 10 mm at 10 m -> 13 mm at 10 m

    • Mass : 0.0097 -> 0.1002 kg

    • Speed : 800.0 -> 815.0 m/s

    • Drag coef : 0.3151 -> 0.35262

    • HE :

    • AP-I :

    • Tracer :

    • AP-I-T :

  • 7.92 mm Besa AA :

    • On Hit Fire Chance multiplier = 1.5

    • Effective distance = 400 m

    • Relative Velocity Armor Shift = [200, 1000]

    • Hit Power multiplier = 2.9

    • Penetration : 8 mm at 10 m -> 5 mm at 5 m

    • Effective distance = 400 m

    • Hit Power multiplier = 2.9

    • Penetration : 8 mm at 10 m -> 5 mm at 5 m

    • Ball :

    • Tracer :

    • I-T : Hit Power multiplier = 2.9

    • AP : Effective distance = 400 m

  • 7.92 mm Besa, 7.92 MG13 Dreyse :

    • Max distance : 2500 -> 2000 m

    • Penetration : 10 mm at 10 m -> 9 mm at 10 m

    • Max distance : 2500 -> 2000 m

    • Penetration : 10 mm at 10 m -> 13 mm at 10 m

    • AP-I :

    • AP-T :

  • 7.92 mm MG34, 7.92 mm MG37(t), 7.92 mm MG42, :

    • Max distance : 2500 -> 2000 m

    • Relative Velocity Armor Shift = [200, 1000]

    • Penetration : 10 mm at 10 m -> 9 mm at 10 m

    • Max distance : 2500 -> 2000 m

    • Relative Velocity Armor Shift = [200, 1000]

    • AP :

    • AP-T

  • 8mm Breda mod 37, 8mm Breda mod 38, 8 mm 34/40M, 8 mm ksp m/36 :

    • Hit Power multiplier removed

    • Penetration : 3.5 mm at 5 m -> 9 mm at 10 m

    • AP-I-T :

    • AP Penetration : 10 mm at 10 m -> 13 mm at 10 m

    • 3rd bullet changed from I-T to I : Hit Power multiplier : 0.1 -> 2.5

  • 8 mm ksp m/39 :

    • I-T -> T

    • Mass : 0.0127 -> 0.0091 kg

    • Caliber : 7.7 -> 7.62 mm

    • Speed 790 -> 815 m/s

    • Drag coef : ~0.35 -> 0.4

    • Hit Power multiplier : 0.1 -> 2.9

    • On Hit Fire Chance multiplier : 5 -> 1.5

    • Penetration : 3.5 mm at 5 m -> 5 mm at 5 m

    • Mass : 0.0125 -> 0.0095 kg

    • Caliber : 8 -> 7.62 mm

    • Speed : 720 -> 830 m/s

    • Drag coef : ~0.35 -> 0.4

    • Penetration : 10 mm at 10 m -> 13 mm at 10 m

    • AP-I-T -> AP

    • Mass : 0.013 -> 0.0095 kg

    • Caliber : 8 -> 7.62 mm

    • Speed 790 -> 830 m/s

    • Drag coef : ~0.35 -> 0.4

    • Hit Power multiplier removed

    • On Hit Fire Chance multiplier removed

    • Penetration : 3.5 mm at 5 m -> 13 mm at 10 m

    • Belt : AP-I-T / AP / I-T -> AP / AP / T

    • 1st bullet :

    • AP :

    • 3rd bullet :

  • 12.7 mm 6P50 Kord-T :

    • Type : APCR-I -> APCR-I-BS41

    • Mass : 0.0482 -> 0.0538 kg

    • Speed : 815 -> 850 m/s

    • Max distance : 3000 -> 3400 m

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Now use Demarre equation

    • Penetration : 29mm at 10 m -> 31 mm at 0 m

    • Removed Relative Velocity Armor Shift

    • Mass : 0.041 -> 0.04425 kg

    • Speed : 850 -> 860 m/s

    • Drag coef : 0.41 -> 0.409

    • Max distance : 3000 -> 3400 m

    • Explosive Type = Petn

    • Explosive mass = 0.0019 kg

    • On Hit Fire Chance multiplier = 2.0

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Hit Power multiplier : 1.0 -> 3.0

    • Penetration : 2 mm at 10 m -> 3.3 mm at 10 m

    • Mass : 0.0437 -> 0.0456 kg

    • Speed : 850 -> 865 m/s

    • Max distance : 3000 -> 3400 m

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Now use Demarre equation

    • Penetration : 22 mm at 10 m -> 29 mm at 0 m

    • AP-I-T :

    • HE-I :

    • 4th bullet :

  • 12.7 mm DK :

    • Type : APCR-I -> APCR-I-BS41

    • Mass : 0.0482 -> 0.0538 kg

    • Speed : 815 -> 850 m/s

    • Max distance : 3000 -> 3400 m

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Now use Demarre equation

    • Penetration : 29mm at 10 m -> 31 mm at 0 m

    • Removed Relative Velocity Armor Shift

    • Mass : 0.0437 -> 0.0456 kg

    • Speed : 850 -> 865 m/s

    • Max distance : 3000 -> 3400 m

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Now use Demarre equation

    • Penetration : 22 mm at 10 m -> 29 mm at 0 m

    • Mass : 0.041 -> 0.04425 kg

    • Speed : 850 -> 860 m/s

    • Drag coef : 0.41 -> 0.409

    • Max distance : 3000 -> 3400 m

    • Explosive Type = Petn

    • Explosive mass = 0.0019 kg

    • On Hit Fire Chance multiplier = 2.0

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Hit Power multiplier : 1.0 -> 3.0

    • Penetration : 2 mm at 10 m -> 3.3 mm at 10 m

    • Mass : 0.0482 -> 0.0495 kg

    • Speed : 815 -> 820 m/s

    • Max distance : 3000 -> 3400 m

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Now use Demarre equation

    • Penetration : 29mm at 10 m -> 29 mm at 0 m

    • AP-I :

    • HE-I :

    • AP-I-T :

    • 4th bullet :

  • 12.7 mm DShK (GAZ AAA) :

    • Mass : 0.0437 -> 0.0456 kg

    • Speed : 850 -> 865 m/s

    • Max distance : 3000 -> 3400 m

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Now use Demarre equation

    • Penetration : 22 mm at 10 m -> 29 mm at 0 m

    • Mass : 0.0438 -> 0.044 kg

    • Speed : 850 -> 860 m/s

    • Drag coef : 0.41 -> 0.34135

    • Max distance : 3000 -> 3400 m

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Relative Velocity Armor Shift = [200, 1000]

    • Mass : 0.041 -> 0.04425 kg

    • Speed : 850 -> 860 m/s

    • Drag coef : 0.41 -> 0.409

    • Max distance : 3000 -> 3400 m

    • Explosive Type = Petn

    • Explosive mass = 0.0019 kg

    • On Hit Fire Chance multiplier = 2.0

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Hit Power multiplier : 1.0 -> 3.0

    • Penetration : 2 mm at 10 m -> 3.3 mm at 10 m

    • Mass : 0.0482 -> 0.0495 kg

    • Speed : 815 -> 820 m/s

    • Max distance : 3000 -> 3400 m

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Now use Demarre equation

    • Penetration : 29mm at 10 m -> 29 mm at 0 m

    • Mass : 0.0482 -> 0.0538 kg

    • Speed : 815 -> 850 m/s

    • Max distance : 3000 -> 3400 m

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Now use Demarre equation

    • Penetration : 29mm at 10 m -> 31 mm at 0 m

    • Removed Relative Velocity Armor Shift

    • All Belts : Replaced APCR-I by APCR-I-BS41

    • APCR-I-BS41 (compared to APCR-I)

    • AP-I

    • HE-I :

    • Tracer :

    • AP-I-T :

  • 12.7 mm DShK (roof MG), 12.7 mm NSVT, 12.7 mm QJC88A :

    • Mass : 0.0482 -> 0.0538 kg

    • Speed : 815 -> 850 m/s

    • Max distance : 3000 -> 3400 m

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Now use Demarre equation

    • Penetration : 29 mm at 10 m -> 31 mm at 0 m

    • Removed Relative Velocity Armor Shift

    • Mass : 0.041 -> 0.04425 kg

    • Speed : 850 -> 860 m/s

    • Drag coef : 0.41 -> 0.409

    • Max distance : 3000 -> 3400 m

    • Explosive Type = Petn

    • Explosive mass = 0.0019 kg

    • On Hit Fire Chance multiplier = 2.0

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Hit Power multiplier : 1.0 -> 3.0

    • Penetration : 2 mm at 10 m -> 3.3 mm at 10 m

    • Mass : 0.0437 -> 0.0456 kg

    • Speed : 850 -> 865 m/s

    • Max distance : 3000 -> 3400 m

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Now use Demarre equation

    • Penetration : 22 mm at 10 m -> 29 mm at 0 m

    • Belts : Replaced APCR-I by APCR-I-BS41

    • AP-I-T :

    • HE-I :

    • APCR-I-BS41 (compared to APCR-I) :

  • 12.7 mm ksp 88, 12.7 mm M2 HB, 12.7 mm M3P :

    • Mass : 0.0403 -> 0.040304918 kg

    • Max distance : 3000 -> 3400 m

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Relative Velocity Armor Shift removed

    • Now use Demarre equation

    • Penetration : 23 mm at 10 m -> 30 mm at 0 m

    • Mass : 0.046 -> 0.045877624 kg

    • Max distance : 3000 -> 3400 m

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Relative Velocity Armor Shift removed

    • Mass : 0.041 -> 0.041017707 kg

    • Max distance : 3000 -> 3400 m

    • On Hit Fire Chance multiplier = 8.0

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Hit Power multiplier : 1.0 -> 4.0

    • Penetration : 2 mm at 10 m -> 7 mm at 10 m

    • Mass : 0.0403 -> 0.03965693 kg

    • Max distance : 3000 -> 3400 m

    • Hit Power multiplier removed

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • AP-I-T M20 :

    • I M1 :

    • AP M2 :

    • AP-I M8 :

  • 12.7 mm L21A1 :

    • HE-I changed to HE

    • HE (compared to HE-I) : Hit Power multiplier : 0.3 -> 6.0

  • 12.7 mm M3P : bug which led to the ammo not showing up in the ammo counter at the bottom in battle and in the modification screen fixed.

  • 12.7 mm M80 :

    • Max distance : 2000 -> 3400 m

    • On Hit Fire Chance multiplier : 1.2 -> 8.0

    • Effective Distance = 3000 m

    • Hit Power multiplier : 1.0 -> 4.0

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Penetration : 2 mm at 10 m -> 7 mm at 10 m

    • HE-I changed to HE

    • HE (compared to HE-I) :

  • 12.7 mm M85 :

    • Mass : 0.0403 -> 0.040304918 kg

    • Max distance : 3000 -> 3400 m

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Relative Velocity Armor Shift removed

    • Now use Demarre equation

    • Penetration : 23 mm at 10 m -> 30 mm at 0 m

    • Mass : 0.046 -> 0.045877624 kg

    • Max distance : 3000 -> 3400 m

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Relative Velocity Armor Shift removed

    • Mass : 0.0403 -> 0.03965693 kg

    • Max distance : 3000 -> 3400 m

    • Hit Power multiplier removed

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Penetration : 30 mm at 0 m -> 29 mm at 0 m

    • AP-I-T M20 :

    • AP M2 :

    • AP-I M8 :

  • 12.7 mm Type 60B :

    • Mass : 0.054431 -> 0.053329498 kg

    • Max distance : 2000 -> 3400 m

    • On Hit Fire Chance multiplier : 2.0 -> 8.0

    • Effective Distance = 3000 m

    • Hit Power multiplier : 2.0 -> 4.0

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Penetration : 2 mm at 10 m -> 7 mm at 10 m

    • HE-I changed to HE

    • HE (compared to HE-I) :

  • 13.2 mm Breda Mod 31, 13.2 mm Hotchkiss Model 1930 :

    • On Hit Fire Chance multiplier removed

    • Hit Power multiplier removed

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Relative Velocity Armor Shift removed

    • AP changed to AP M2

    • AP M2 (compared to AP), AP-T :

  • 14.5 mm KPVT (BTR-152A) :

    • On Hit Fire Chance multiplier : 8.0 -> 10.0

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Now use Demarre equation

    • Penetration : 31 mm at 10 m -> 40 mm at 0 m

    • Explosive Type = Petn

    • Explosive mass = 0.002 kg

    • Hit Power multiplier : 1.0 -> 3.0

    • On Hit Fire Chance multiplier : 3.0 -> 2.0

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Penetration : 2 mm at 10 m -> 3.5 mm at 5 m

    • On Hit Fire Chance multiplier : 6.5 -> 10.0

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Now use Demarre equation

    • Penetration : 45 mm at 10 m -> 38 mm at 0 m

    • On Hit Fire Chance multiplier removed

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Now use Demarre equation

    • Penetration : 27 mm at 10 m -> 38 mm at 0 m

    • AP-I-T :

    • APCR-I-BS41 :

    • HE-I

    • AP-I :

  • 14.5 mm KPVT :

    • Explosive Type = Petn

    • Explosive mass = 0.002 kg

    • Hit Power multiplier : 1.0 -> 3.0

    • On Hit Fire Chance multiplier : 3.0 -> 2.0

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Penetration : 2 mm at 10 m -> 3.5 mm at 5 m

    • On Hit Fire Chance multiplier : 6.5 -> 10.0

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Now use Demarre equation

    • Penetration : 45 mm at 10 m -> 38 mm at 0 m

    • On Hit Fire Chance multiplier : 0.7 -> 10.0

    • Effective Distance = 3000 m

    • Relative Velocity Hit Shift : [300, 1000] -> [300, 3000]

    • Now use Demarre equation

    • Penetration : 27 mm at 10 m -> 38 mm at 0 m

    • AP-I-T :

    • APCR-I-BS41 :

    • HE-I

  • 15 mm MG151 (Sd.Kfz. 251/21) : APCR-T changed to APCR

  • 20 mm GAI-CO1, 20 mm GI-2, 20 mm Oerlikon KAD : HE Frag I changed to HE Frag I-T

  • 30 mm 2A38, 30 mm 2A42, 30 mm 2A72 (All) :

    • Drag coef : 0.3 -> 0.29841

    • Max distance : 7000 -> 7200 m

    • Drag coef : 0.25 -> 0.25687

    • Max distance : 7000 -> 7760 m

    • AP-T :

    • HE Frag I, HE Frag T :

  • 30 mm AG30 :

    • Explosive mass : 0.036 -> 0.042 kg

    • Max distance : 7000 -> 5000 m

  • 40 mm M266 : DynamicKv parameter removed for HE Frag I

  • 57 mm Bofors l70 Mk1 :

    • DynamicKv parameter removed for SAPCBC

    • HE Frag : splashFallBySquare = True

  • 70 mm FIM 92E Stinger Launcher (All) :

    • Uncaged Before Launch : False -> True

  • 76 mm 1902/30, 76 mm F32, 76 mm F34, 76 mm F96, 76 mm KT28 (All), 76 mm L10, 76 mm L11 (All), 76 mm Zis3, 76 mm Zis5 : DynamicKv parameter removed for Shrapnel

  • 76 mm Oto Breda 76/62 : DynamicKv parameter removed for SAP-HEI

  • 100 mm 2A70 :

    • HE Frag : Drag coef : 0.3 -> 0.21205

    • Only for the 3OF70 : max distance : 10000 -> 15600 m

  • 105 mm K18 :

    • 105 German HE : Drag coef = 0.26242

    • 105 German APCBC : Drag coef : 0.29 -> 0.32806

  • 120 mm Coastal Fort Cannon : SAP : splashFallBySquare = True

  • 152 mm D1 Coastal Fort Cannon : SAPBC Flat Nose : splashFallBySquare = True

New vehicles of 2.20.0.19:

D.XXI-3 (FIN)?

Fw 190 A-5/U14?

Fargo (CL-106)?

New weapons:?

K/PZS01 targeting pod?

TS250 guided bomb?

LS500J guided bomb

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